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three-render-objects

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Easy way to render ThreeJS objects with built-in interaction defaults

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import { SphereGeometry, Color, TextureLoader, SRGBColorSpace, MeshBasicMaterial, BackSide, Vector2, WebGLRenderer, Mesh, Clock, PerspectiveCamera, Scene, Raycaster, Vector3, Box3 } from 'three'; import { WebGPURenderer } from 'three/webgpu'; import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js'; import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'; import { FlyControls } from 'three/examples/jsm/controls/FlyControls.js'; import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'; import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'; import { parseToRgb, opacify } from 'polished'; import { Group, Tween, Easing } from '@tweenjs/tween.js'; import accessorFn from 'accessor-fn'; import Kapsule from 'kapsule'; import Tooltip from 'float-tooltip'; function styleInject(css, ref) { if (ref === void 0) ref = {}; var insertAt = ref.insertAt; if (typeof document === 'undefined') { return; } var head = document.head || document.getElementsByTagName('head')[0]; var style = document.createElement('style'); style.type = 'text/css'; if (insertAt === 'top') { if (head.firstChild) { head.insertBefore(style, head.firstChild); } else { head.appendChild(style); } } else { head.appendChild(style); } if (style.styleSheet) { style.styleSheet.cssText = css; } else { style.appendChild(document.createTextNode(css)); } } var css_248z = ".scene-nav-info {\n position: absolute;\n bottom: 5px;\n width: 100%;\n text-align: center;\n color: slategrey;\n opacity: 0.7;\n font-size: 10px;\n font-family: sans-serif;\n pointer-events: none;\n user-select: none;\n}\n\n.scene-container canvas:focus {\n outline: none;\n}"; styleInject(css_248z); function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; } function _arrayWithHoles(r) { if (Array.isArray(r)) return r; } function _arrayWithoutHoles(r) { if (Array.isArray(r)) return _arrayLikeToArray(r); } function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: true, configurable: true, writable: true }) : e[r] = t, e; } function _iterableToArray(r) { if ("undefined" != typeof Symbol && null != r[Symbol.iterator] || null != r["@@iterator"]) return Array.from(r); } function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = true, o = false; try { if (i = (t = t.call(r)).next, 0 === l) ; else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0); } catch (r) { o = true, n = r; } finally { try { if (!f && null != t.return && (u = t.return(), Object(u) !== u)) return; } finally { if (o) throw n; } } return a; } } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _slicedToArray(r, e) { return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest(); } function _toConsumableArray(r) { return _arrayWithoutHoles(r) || _iterableToArray(r) || _unsupportedIterableToArray(r) || _nonIterableSpread(); } function _toPrimitive(t, r) { if ("object" != typeof t || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r); if ("object" != typeof i) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == typeof i ? i : i + ""; } function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } } var three = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists : { WebGLRenderer: WebGLRenderer, Scene: Scene, PerspectiveCamera: PerspectiveCamera, Raycaster: Raycaster, SRGBColorSpace: SRGBColorSpace, TextureLoader: TextureLoader, Vector2: Vector2, Vector3: Vector3, Box3: Box3, Color: Color, Mesh: Mesh, SphereGeometry: SphereGeometry, MeshBasicMaterial: MeshBasicMaterial, BackSide: BackSide, Clock: Clock }; var threeRenderObjects = Kapsule({ props: { width: { "default": window.innerWidth, onChange: function onChange(width, state, prevWidth) { isNaN(width) && (state.width = prevWidth); } }, height: { "default": window.innerHeight, onChange: function onChange(height, state, prevHeight) { isNaN(height) && (state.height = prevHeight); } }, viewOffset: { "default": [0, 0] }, backgroundColor: { "default": '#000011' }, backgroundImageUrl: {}, onBackgroundImageLoaded: {}, showNavInfo: { "default": true }, skyRadius: { "default": 50000 }, objects: { "default": [] }, lights: { "default": [] }, enablePointerInteraction: { "default": true, onChange: function onChange(_, state) { // Reset hover state state.hoverObj = null; state.tooltip && state.tooltip.content(null); }, triggerUpdate: false }, pointerRaycasterThrottleMs: { "default": 50, triggerUpdate: false }, lineHoverPrecision: { "default": 1, triggerUpdate: false }, pointsHoverPrecision: { "default": 1, triggerUpdate: false }, hoverOrderComparator: { triggerUpdate: false }, // keep existing order by default hoverFilter: { "default": function _default() { return true; }, triggerUpdate: false }, // exclude objects from interaction tooltipContent: { triggerUpdate: false }, hoverDuringDrag: { "default": false, triggerUpdate: false }, clickAfterDrag: { "default": false, triggerUpdate: false }, onHover: { "default": function _default() {}, triggerUpdate: false }, onClick: { "default": function _default() {}, triggerUpdate: false }, onRightClick: { triggerUpdate: false } }, methods: { tick: function tick(state) { if (state.initialised) { state.controls.enabled && state.controls.update && state.controls.update(Math.min(1, state.clock.getDelta())); // timedelta is required for fly controls state.postProcessingComposer ? state.postProcessingComposer.render() // if using postprocessing, switch the output to it : state.renderer.render(state.scene, state.camera); state.extraRenderers.forEach(function (r) { return r.render(state.scene, state.camera); }); var now = +new Date(); if (state.enablePointerInteraction && now - state.lastRaycasterCheck >= state.pointerRaycasterThrottleMs) { state.lastRaycasterCheck = now; // Update tooltip and trigger onHover events var topObject = null; if (state.hoverDuringDrag || !state.isPointerDragging) { var intersects = this.intersectingObjects(state.pointerPos.x, state.pointerPos.y); state.hoverOrderComparator && intersects.sort(function (a, b) { return state.hoverOrderComparator(a.object, b.object); }); var topIntersect = intersects.find(function (d) { return state.hoverFilter(d.object); }) || null; topObject = topIntersect ? topIntersect.object : null; state.intersection = topIntersect || null; } if (topObject !== state.hoverObj) { state.onHover(topObject, state.hoverObj, state.intersection); state.tooltip.content(topObject ? accessorFn(state.tooltipContent)(topObject, state.intersection) || null : null); state.hoverObj = topObject; } } state.tweenGroup.update(); // update camera animation tweens } return this; }, getPointerPos: function getPointerPos(state) { var _state$pointerPos = state.pointerPos, x = _state$pointerPos.x, y = _state$pointerPos.y; return { x: x, y: y }; }, cameraPosition: function cameraPosition(state, position, lookAt, transitionDuration) { var camera = state.camera; // Setter if (position && state.initialised) { var finalPos = position; var finalLookAt = lookAt || { x: 0, y: 0, z: 0 }; if (!transitionDuration) { // no animation setCameraPos(finalPos); setLookAt(finalLookAt); } else { var camPos = Object.assign({}, camera.position); var camLookAt = getLookAt(); state.tweenGroup.add(new Tween(camPos).to(finalPos, transitionDuration).easing(Easing.Quadratic.Out).onUpdate(setCameraPos).start()); // Face direction in 1/3rd of time state.tweenGroup.add(new Tween(camLookAt).to(finalLookAt, transitionDuration / 3).easing(Easing.Quadratic.Out).onUpdate(setLookAt).start()); } return this; } // Getter return Object.assign({}, camera.position, { lookAt: getLookAt() }); // function setCameraPos(pos) { var x = pos.x, y = pos.y, z = pos.z; if (x !== undefined) camera.position.x = x; if (y !== undefined) camera.position.y = y; if (z !== undefined) camera.position.z = z; } function setLookAt(lookAt) { var lookAtVect = new three.Vector3(lookAt.x, lookAt.y, lookAt.z); if (state.controls.target) { state.controls.target = lookAtVect; } else { // Fly controls doesn't have target attribute camera.lookAt(lookAtVect); // note: lookAt may be overridden by other controls in some cases } } function getLookAt() { return Object.assign(new three.Vector3(0, 0, -1e3).applyQuaternion(camera.quaternion).add(camera.position)); } }, zoomToFit: function zoomToFit(state) { var transitionDuration = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0; var padding = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 10; for (var _len = arguments.length, bboxArgs = new Array(_len > 3 ? _len - 3 : 0), _key = 3; _key < _len; _key++) { bboxArgs[_key - 3] = arguments[_key]; } return this.fitToBbox(this.getBbox.apply(this, bboxArgs), transitionDuration, padding); }, fitToBbox: function fitToBbox(state, bbox) { var transitionDuration = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0; var padding = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 10; // based on https://discourse.threejs.org/t/camera-zoom-to-fit-object/936/24 var camera = state.camera; if (bbox) { var center = new three.Vector3(0, 0, 0); // reset camera aim to center var maxBoxSide = Math.max.apply(Math, _toConsumableArray(Object.entries(bbox).map(function (_ref) { var _ref2 = _slicedToArray(_ref, 2), coordType = _ref2[0], coords = _ref2[1]; return Math.max.apply(Math, _toConsumableArray(coords.map(function (c) { return Math.abs(center[coordType] - c); }))); }))) * 2; // find distance that fits whole bbox within padded fov var paddedFov = (1 - padding * 2 / state.height) * camera.fov; var fitHeightDistance = maxBoxSide / Math.atan(paddedFov * Math.PI / 180); var fitWidthDistance = fitHeightDistance / camera.aspect; var distance = Math.max(fitHeightDistance, fitWidthDistance); if (distance > 0) { var newCameraPosition = center.clone().sub(camera.position).normalize().multiplyScalar(-distance); this.cameraPosition(newCameraPosition, center, transitionDuration); } } return this; }, getBbox: function getBbox(state) { var objFilter = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : function () { return true; }; var box = new three.Box3(new three.Vector3(0, 0, 0), new three.Vector3(0, 0, 0)); var objs = state.objects.filter(objFilter); if (!objs.length) return null; objs.forEach(function (obj) { return box.expandByObject(obj); }); // extract global x,y,z min/max return Object.assign.apply(Object, _toConsumableArray(['x', 'y', 'z'].map(function (c) { return _defineProperty({}, c, [box.min[c], box.max[c]]); }))); }, getScreenCoords: function getScreenCoords(state, x, y, z) { var vec = new three.Vector3(x, y, z); vec.project(this.camera()); // project to the camera plane return { // align relative pos to canvas dimensions x: (vec.x + 1) * state.width / 2, y: -(vec.y - 1) * state.height / 2 }; }, getSceneCoords: function getSceneCoords(state, screenX, screenY) { var distance = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0; var relCoords = new three.Vector2(screenX / state.width * 2 - 1, -(screenY / state.height) * 2 + 1); var raycaster = new three.Raycaster(); raycaster.setFromCamera(relCoords, state.camera); return Object.assign({}, raycaster.ray.at(distance, new three.Vector3())); }, intersectingObjects: function intersectingObjects(state, x, y) { var relCoords = new three.Vector2(x / state.width * 2 - 1, -(y / state.height) * 2 + 1); var raycaster = new three.Raycaster(); raycaster.params.Line.threshold = state.lineHoverPrecision; // set linePrecision raycaster.params.Points.threshold = state.pointsHoverPrecision; // set pointsPrecision raycaster.setFromCamera(relCoords, state.camera); return raycaster.intersectObjects(state.objects, true); }, renderer: function renderer(state) { return state.renderer; }, scene: function scene(state) { return state.scene; }, camera: function camera(state) { return state.camera; }, postProcessingComposer: function postProcessingComposer(state) { return state.postProcessingComposer; }, controls: function controls(state) { return state.controls; }, tbControls: function tbControls(state) { return state.controls; } // to be deprecated }, stateInit: function stateInit() { return { scene: new three.Scene(), camera: new three.PerspectiveCamera(), clock: new three.Clock(), tweenGroup: new Group(), lastRaycasterCheck: 0 }; }, init: function init(domNode, state) { var _ref4 = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}, _ref4$controlType = _ref4.controlType, controlType = _ref4$controlType === void 0 ? 'trackball' : _ref4$controlType, _ref4$useWebGPU = _ref4.useWebGPU, useWebGPU = _ref4$useWebGPU === void 0 ? false : _ref4$useWebGPU, _ref4$rendererConfig = _ref4.rendererConfig, rendererConfig = _ref4$rendererConfig === void 0 ? {} : _ref4$rendererConfig, _ref4$extraRenderers = _ref4.extraRenderers, extraRenderers = _ref4$extraRenderers === void 0 ? [] : _ref4$extraRenderers, _ref4$waitForLoadComp = _ref4.waitForLoadComplete, waitForLoadComplete = _ref4$waitForLoadComp === void 0 ? true : _ref4$waitForLoadComp; // Wipe DOM domNode.innerHTML = ''; // Add relative container domNode.appendChild(state.container = document.createElement('div')); state.container.className = 'scene-container'; state.container.style.position = 'relative'; // Add nav info section state.container.appendChild(state.navInfo = document.createElement('div')); state.navInfo.className = 'scene-nav-info'; state.navInfo.textContent = { orbit: 'Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan', trackball: 'Left-click: rotate, Mouse-wheel/middle-click: zoom, Right-click: pan', fly: 'WASD: move, R|F: up | down, Q|E: roll, up|down: pitch, left|right: yaw' }[controlType] || ''; state.navInfo.style.display = state.showNavInfo ? null : 'none'; // Setup tooltip state.tooltip = new Tooltip(state.container); // Capture pointer coords on move or touchstart state.pointerPos = new three.Vector2(); state.pointerPos.x = -2; // Initialize off canvas state.pointerPos.y = -2; ['pointermove', 'pointerdown'].forEach(function (evType) { return state.container.addEventListener(evType, function (ev) { // track click state evType === 'pointerdown' && (state.isPointerPressed = true); // detect point drag !state.isPointerDragging && ev.type === 'pointermove' && (ev.pressure > 0 || state.isPointerPressed) // ev.pressure always 0 on Safari, so we used the isPointerPressed tracker && (ev.pointerType !== 'touch' || ev.movementX === undefined || [ev.movementX, ev.movementY].some(function (m) { return Math.abs(m) > 1; })) // relax drag trigger sensitivity on touch events && (state.isPointerDragging = true); if (state.enablePointerInteraction) { // update the pointer pos var offset = getOffset(state.container); state.pointerPos.x = ev.pageX - offset.left; state.pointerPos.y = ev.pageY - offset.top; } function getOffset(el) { var rect = el.getBoundingClientRect(), scrollLeft = window.pageXOffset || document.documentElement.scrollLeft, scrollTop = window.pageYOffset || document.documentElement.scrollTop; return { top: rect.top + scrollTop, left: rect.left + scrollLeft }; } }, { passive: true }); }); // Handle click events on objs state.container.addEventListener('pointerup', function (ev) { if (!state.isPointerPressed) return; // don't trigger click events if pointer is not pressed on the canvas state.isPointerPressed = false; if (state.isPointerDragging) { state.isPointerDragging = false; if (!state.clickAfterDrag) return; // don't trigger onClick after pointer drag (camera motion via controls) } requestAnimationFrame(function () { // trigger click events asynchronously, to allow hoverObj to be set (on frame) if (ev.button === 0) { // left-click state.onClick(state.hoverObj || null, ev, state.intersection); // trigger background clicks with null } if (ev.button === 2 && state.onRightClick) { // right-click state.onRightClick(state.hoverObj || null, ev, state.intersection); } }); }, { passive: true, capture: true }); // use capture phase to prevent propagation blocking from controls (specifically for fly) state.container.addEventListener('contextmenu', function (ev) { if (state.onRightClick) ev.preventDefault(); // prevent default contextmenu behavior and allow pointerup to fire instead }); // Setup renderer, camera and controls state.renderer = new (useWebGPU ? WebGPURenderer : three.WebGLRenderer)(Object.assign({ antialias: true, alpha: true }, rendererConfig)); state.renderer.setPixelRatio(Math.min(2, window.devicePixelRatio)); // clamp device pixel ratio state.container.appendChild(state.renderer.domElement); // Setup extra renderers state.extraRenderers = extraRenderers; state.extraRenderers.forEach(function (r) { // overlay them on top of main renderer r.domElement.style.position = 'absolute'; r.domElement.style.top = '0px'; r.domElement.style.pointerEvents = 'none'; state.container.appendChild(r.domElement); }); // configure post-processing composer state.postProcessingComposer = new EffectComposer(state.renderer); state.postProcessingComposer.addPass(new RenderPass(state.scene, state.camera)); // render scene as first pass // configure controls state.controls = new { trackball: TrackballControls, orbit: OrbitControls, fly: FlyControls }[controlType](state.camera, state.renderer.domElement); if (controlType === 'fly') { state.controls.movementSpeed = 300; state.controls.rollSpeed = Math.PI / 6; state.controls.dragToLook = true; } if (controlType === 'trackball' || controlType === 'orbit') { state.controls.minDistance = 0.1; state.controls.maxDistance = state.skyRadius; state.controls.addEventListener('start', function () { state.controlsEngaged = true; }); state.controls.addEventListener('change', function () { if (state.controlsEngaged) { state.controlsDragging = true; } }); state.controls.addEventListener('end', function () { state.controlsEngaged = false; state.controlsDragging = false; }); } [state.renderer, state.postProcessingComposer].concat(_toConsumableArray(state.extraRenderers)).forEach(function (r) { return r.setSize(state.width, state.height); }); state.camera.aspect = state.width / state.height; state.camera.updateProjectionMatrix(); state.camera.position.z = 1000; // add sky state.scene.add(state.skysphere = new three.Mesh()); state.skysphere.visible = false; state.loadComplete = state.scene.visible = !waitForLoadComplete; window.scene = state.scene; }, update: function update(state, changedProps) { // resize canvas if (state.width && state.height && (changedProps.hasOwnProperty('width') || changedProps.hasOwnProperty('height'))) { var _state$camera; var w = state.width; var h = state.height; state.container.style.width = "".concat(w, "px"); state.container.style.height = "".concat(h, "px"); [state.renderer, state.postProcessingComposer].concat(_toConsumableArray(state.extraRenderers)).forEach(function (r) { return r.setSize(w, h); }); state.camera.aspect = w / h; var o = state.viewOffset.slice(0, 2); o.some(function (n) { return n; }) && (_state$camera = state.camera).setViewOffset.apply(_state$camera, [w, h].concat(_toConsumableArray(o), [w, h])); state.camera.updateProjectionMatrix(); } if (changedProps.hasOwnProperty('viewOffset')) { var _state$camera2; var _w = state.width; var _h = state.height; var _o = state.viewOffset.slice(0, 2); _o.some(function (n) { return n; }) ? (_state$camera2 = state.camera).setViewOffset.apply(_state$camera2, [_w, _h].concat(_toConsumableArray(_o), [_w, _h])) : state.camera.clearViewOffset(); } if (changedProps.hasOwnProperty('skyRadius') && state.skyRadius) { state.controls.hasOwnProperty('maxDistance') && changedProps.skyRadius && (state.controls.maxDistance = Math.min(state.controls.maxDistance, state.skyRadius)); state.camera.far = state.skyRadius * 2.5; state.camera.updateProjectionMatrix(); state.skysphere.geometry = new three.SphereGeometry(state.skyRadius); } if (changedProps.hasOwnProperty('backgroundColor')) { var alpha = parseToRgb(state.backgroundColor).alpha; if (alpha === undefined) alpha = 1; state.renderer.setClearColor(new three.Color(opacify(1, state.backgroundColor)), alpha); } if (changedProps.hasOwnProperty('backgroundImageUrl')) { if (!state.backgroundImageUrl) { state.skysphere.visible = false; state.skysphere.material.map = null; !state.loadComplete && finishLoad(); } else { new three.TextureLoader().load(state.backgroundImageUrl, function (texture) { texture.colorSpace = three.SRGBColorSpace; state.skysphere.material = new three.MeshBasicMaterial({ map: texture, side: three.BackSide }); state.skysphere.visible = true; // triggered when background image finishes loading (asynchronously to allow 1 frame to load texture) state.onBackgroundImageLoaded && setTimeout(state.onBackgroundImageLoaded); !state.loadComplete && finishLoad(); }); } } changedProps.hasOwnProperty('showNavInfo') && (state.navInfo.style.display = state.showNavInfo ? null : 'none'); if (changedProps.hasOwnProperty('lights')) { (changedProps.lights || []).forEach(function (light) { return state.scene.remove(light); }); // Clear the place state.lights.forEach(function (light) { return state.scene.add(light); }); // Add to scene } if (changedProps.hasOwnProperty('objects')) { (changedProps.objects || []).forEach(function (obj) { return state.scene.remove(obj); }); // Clear the place state.objects.forEach(function (obj) { return state.scene.add(obj); }); // Add to scene } // function finishLoad() { state.loadComplete = state.scene.visible = true; } } }); export { threeRenderObjects as default };