three-pointerlock
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Three.js Pointer Lock Controls as common js module
186 lines (121 loc) • 3.83 kB
JavaScript
/**
* @author mrdoob / http://mrdoob.com/
* Source: https://github.com/mrdoob/three.js/blob/master/examples/js/controls/PointerLockControls.js
*
* Adopted to common js by Javier Zapata
*/
module.exports = function ( camera ) {
var THREE = window.THREE || require('three');
var scope = this;
camera.rotation.set( 0, 0, 0 );
var pitchObject = new THREE.Object3D();
pitchObject.add( camera );
var yawObject = new THREE.Object3D();
yawObject.position.y = 10;
yawObject.add( pitchObject );
var moveForward = false;
var moveBackward = false;
var moveLeft = false;
var moveRight = false;
var isOnObject = false;
var canJump = false;
var prevTime = performance.now();
var velocity = new THREE.Vector3();
var PI_2 = Math.PI / 2;
var onMouseMove = function ( event ) {
if ( scope.enabled === false ) return;
var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
yawObject.rotation.y -= movementX * 0.002;
pitchObject.rotation.x -= movementY * 0.002;
pitchObject.rotation.x = Math.max( - PI_2, Math.min( PI_2, pitchObject.rotation.x ) );
};
var onKeyDown = function ( event ) {
switch ( event.keyCode ) {
case 38: // up
case 87: // w
moveForward = true;
break;
case 37: // left
case 65: // a
moveLeft = true; break;
case 40: // down
case 83: // s
moveBackward = true;
break;
case 39: // right
case 68: // d
moveRight = true;
break;
case 32: // space
if ( canJump === true ) velocity.y += 350;
canJump = false;
break;
}
};
var onKeyUp = function ( event ) {
switch( event.keyCode ) {
case 38: // up
case 87: // w
moveForward = false;
break;
case 37: // left
case 65: // a
moveLeft = false;
break;
case 40: // down
case 83: // s
moveBackward = false;
break;
case 39: // right
case 68: // d
moveRight = false;
break;
}
};
document.addEventListener( 'mousemove', onMouseMove, false );
document.addEventListener( 'keydown', onKeyDown, false );
document.addEventListener( 'keyup', onKeyUp, false );
this.enabled = false;
this.getObject = function () {
return yawObject;
};
this.isOnObject = function ( boolean ) {
isOnObject = boolean;
canJump = boolean;
};
this.getDirection = function() {
// assumes the camera itself is not rotated
var direction = new THREE.Vector3( 0, 0, -1 );
var rotation = new THREE.Euler( 0, 0, 0, "YXZ" );
return function( v ) {
rotation.set( pitchObject.rotation.x, yawObject.rotation.y, 0 );
v.copy( direction ).applyEuler( rotation );
return v;
};
}();
this.update = function () {
if ( scope.enabled === false ) return;
var time = performance.now();
var delta = ( time - prevTime ) / 1000;
velocity.x -= velocity.x * 10.0 * delta;
velocity.z -= velocity.z * 10.0 * delta;
velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
if ( moveForward ) velocity.z -= 400.0 * delta;
if ( moveBackward ) velocity.z += 400.0 * delta;
if ( moveLeft ) velocity.x -= 400.0 * delta;
if ( moveRight ) velocity.x += 400.0 * delta;
if ( isOnObject === true ) {
velocity.y = Math.max( 0, velocity.y );
}
yawObject.translateX( velocity.x * delta );
yawObject.translateY( velocity.y * delta );
yawObject.translateZ( velocity.z * delta );
if ( yawObject.position.y < 10 ) {
velocity.y = 0;
yawObject.position.y = 10;
canJump = true;
}
prevTime = time;
};
};