three-orbitcontrols
Version:
is the three.js OrbitControls from official repo examples
37 lines (26 loc) • 940 B
text/typescript
// To import package in your code use the following:
//
// import * as OrbitControls from 'three-orbitcontrols';
//
import * as OrbitControls from './OrbitControls.js';
import * as THREE from 'three';
const width = window.innerWidth;
const height = window.innerHeight;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width/height, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
const controls = new OrbitControls(camera, renderer.domElement);
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();