three-orbitcontrols
Version:
is the three.js OrbitControls from official repo examples
37 lines (26 loc) • 919 B
JavaScript
// To import package in your code use the following:
//
// const OrbitControls = require('three-orbitcontrols')
//
const OrbitControls = require('./OrbitControls.js')
const THREE = require('three')
const width = window.innerWidth
const height = window.innerHeight
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, width/height, 0.1, 1000)
const renderer = new THREE.WebGLRenderer()
renderer.setSize(width, height)
document.body.appendChild(renderer.domElement)
const geometry = new THREE.BoxGeometry(1, 1, 1)
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 })
const cube = new THREE.Mesh(geometry, material)
scene.add(cube)
camera.position.z = 5
const controls = new OrbitControls(camera, renderer.domElement)
function animate() {
requestAnimationFrame(animate)
cube.rotation.x += 0.01
cube.rotation.y += 0.01
renderer.render(scene, camera)
}
animate()