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three-orbitcontrols

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is the three.js OrbitControls from official repo examples

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**DEPRECATED** [three-js] exposes real modules now via three/examples/jsm/... For example to import the Orbit, do ```js import { OrbitControls } from "three/examples/jsm/controls/OrbitControls" ``` # three-orbitcontrols > is the [three.js] OrbitControls from official repo examples ## Installation To install with npm do ```bash npm install three npm install three-orbitcontrols ``` ## Usage All credit goes to [OrbitControls.js][original_orbitcontrols] contributors. See also [official OrbitControls documentation][orbitcontrols_documentation]. I have just **stolen** the code and modified to export it as a module so you can do something like ```javascript const THREE = require('three') const OrbitControls = require('three-orbitcontrols') // ES6 also works, i.e. // import OrbitControls from 'three-orbitcontrols' // Init THREE scene (add your code) const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000) camera.position.z = 5 const renderer = new THREE.WebGLRenderer({ canvas }) const controls = new OrbitControls(camera, renderer.domElement) controls.enableDamping = true controls.dampingFactor = 0.25 controls.enableZoom = false ``` Please note that: 1. You call `OrbitControls` directly instead of `THREE.OrbitControls`. 2. This package does not depend directly on [three.js], which is declared as a peer dependency. See also examples: - [CommonJS example](https://github.com/fibo/three-orbitcontrols/tree/master/example.js): clone this repo, install deps and launch `npm run example_commonjs`. - [TypeScript example](https://github.com/fibo/three-orbitcontrols/tree/master/example.ts): clone this repo, install deps and launch `npm run example_typescript`. ## Changelog See [OrbiControls.js history here](https://github.com/mrdoob/three.js/commits/master/examples/js/controls/OrbitControls.js). Please also note that this repo's minor version equals [three.js] release number. ## Motivation There is another package similar to this one: [three-orbit-controls]. I decided to create another package with a different approach, see [this issue for the rationale](https://github.com/mattdesl/three-orbit-controls/issues/17). I am using this package for my [3d tic tac toe canvas](https://github.com/fibo/tris3d-canvas): see also online [demo](http://g14n.info/tris3d-canvas/example/). <!-- I am using this package for my [3d tic tac toe](http://tris3d.net) online game. --> ## License License is the same as [three.js], i.e. [MIT]. [original_orbitcontrols]: https://github.com/mrdoob/three.js/tree/master/examples/js/controls/OrbitControls.js "OrbitControls.js" [orbitcontrols_documentation]: https://threejs.org/docs/#examples/controls/OrbitControls "OrbitControls documentation" [three.js]: http://threejs.org/ "three.js" [MIT]: https://github.com/mrdoob/three.js/blob/master/LICENSE "three.js license" [three-orbit-controls]: https://www.npmjs.com/package/three-orbit-controls "three-orbit-controls"