three-orbitcontrols-ts
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ThreeJS OrbitControls as a standalone and typescript compatible npm module
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text/typescript
import * as THREE from 'three';
const STATE = {
NONE: - 1,
ROTATE: 0,
DOLLY: 1,
PAN: 2,
TOUCH_ROTATE: 3,
TOUCH_DOLLY: 4,
TOUCH_PAN: 5
};
const CHANGE_EVENT = { type: 'change' };
const START_EVENT = { type: 'start' };
const END_EVENT = { type: 'end' };
const EPS = 0.000001;
/**
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author erich666 / http://erichaines.com
* @author nicolaspanel / http://github.com/nicolaspanel
*
* This set of controls performs orbiting, dollying (zooming), and panning.
* Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
* Orbit - left mouse / touch: one finger move
* Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
* Pan - right mouse, or arrow keys / touch: three finger swipe
*/
export class OrbitControls extends THREE.EventDispatcher {
object: THREE.Camera;
domElement: HTMLElement | HTMLDocument;
window: Window;
// API
enabled: boolean;
target: THREE.Vector3;
enableZoom: boolean;
zoomSpeed: number;
minDistance: number;
maxDistance: number;
enableRotate: boolean;
rotateSpeed: number;
enablePan: boolean;
keyPanSpeed: number;
autoRotate: boolean;
autoRotateSpeed: number;
minZoom: number;
maxZoom: number;
minPolarAngle: number;
maxPolarAngle: number;
minAzimuthAngle: number;
maxAzimuthAngle: number;
enableKeys: boolean;
keys: { LEFT: number; UP: number; RIGHT: number; BOTTOM: number; };
mouseButtons: { ORBIT: THREE.MOUSE; ZOOM: THREE.MOUSE; PAN: THREE.MOUSE; };
enableDamping: boolean;
dampingFactor: number;
private spherical: THREE.Spherical;
private sphericalDelta: THREE.Spherical;
private scale: number;
private target0: THREE.Vector3;
private position0: THREE.Vector3;
private zoom0: any;
private state: number;
private panOffset: THREE.Vector3;
private zoomChanged: boolean;
private rotateStart: THREE.Vector2;
private rotateEnd: THREE.Vector2;
private rotateDelta: THREE.Vector2
private panStart: THREE.Vector2;
private panEnd: THREE.Vector2;
private panDelta: THREE.Vector2;
private dollyStart: THREE.Vector2;
private dollyEnd: THREE.Vector2;
private dollyDelta: THREE.Vector2;
private updateLastPosition: THREE.Vector3;
private updateOffset: THREE.Vector3;
private updateQuat: THREE.Quaternion;
private updateLastQuaternion: THREE.Quaternion;
private updateQuatInverse: THREE.Quaternion;
private panLeftV: THREE.Vector3;
private panUpV: THREE.Vector3;
private panInternalOffset: THREE.Vector3;
private onContextMenu: EventListener;
private onMouseUp: EventListener;
private onMouseDown: EventListener;
private onMouseMove: EventListener;
private onMouseWheel: EventListener;
private onTouchStart: EventListener;
private onTouchEnd: EventListener;
private onTouchMove: EventListener;
private onKeyDown: EventListener;
constructor (object: THREE.Camera, domElement?: HTMLElement, domWindow?: Window) {
super();
this.object = object;
this.domElement = ( domElement !== undefined ) ? domElement : document;
this.window = ( domWindow !== undefined ) ? domWindow : window;
// Set to false to disable this control
this.enabled = true;
// "target" sets the location of focus, where the object orbits around
this.target = new THREE.Vector3();
// How far you can dolly in and out ( PerspectiveCamera only )
this.minDistance = 0;
this.maxDistance = Infinity;
// How far you can zoom in and out ( OrthographicCamera only )
this.minZoom = 0;
this.maxZoom = Infinity;
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = 0; // radians
this.maxPolarAngle = Math.PI; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
this.minAzimuthAngle = - Infinity; // radians
this.maxAzimuthAngle = Infinity; // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in your animation loop
this.enableDamping = false;
this.dampingFactor = 0.25;
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
// Set to false to disable zooming
this.enableZoom = true;
this.zoomSpeed = 1.0;
// Set to false to disable rotating
this.enableRotate = true;
this.rotateSpeed = 1.0;
// Set to false to disable panning
this.enablePan = true;
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, you must call controls.update() in your animation loop
this.autoRotate = false;
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
// Set to false to disable use of the keys
this.enableKeys = true;
// The four arrow keys
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
// Mouse buttons
this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.zoom0 = (this.object as any).zoom;
// for update speedup
this.updateOffset = new THREE.Vector3();
// so camera.up is the orbit axis
this.updateQuat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
this.updateQuatInverse = this.updateQuat.clone().inverse();
this.updateLastPosition = new THREE.Vector3();
this.updateLastQuaternion = new THREE.Quaternion();
this.state = STATE.NONE;
this.scale = 1;
// current position in spherical coordinates
this.spherical = new THREE.Spherical();
this.sphericalDelta = new THREE.Spherical();
this.panOffset = new THREE.Vector3();
this.zoomChanged = false;
this.rotateStart = new THREE.Vector2();
this.rotateEnd = new THREE.Vector2();
this.rotateDelta = new THREE.Vector2();
this.panStart = new THREE.Vector2();
this.panEnd = new THREE.Vector2();
this.panDelta = new THREE.Vector2();
this.dollyStart = new THREE.Vector2();
this.dollyEnd = new THREE.Vector2();
this.dollyDelta = new THREE.Vector2();
this.panLeftV = new THREE.Vector3();
this.panUpV = new THREE.Vector3();
this.panInternalOffset = new THREE.Vector3();
// event handlers - FSM: listen for events and reset state
this.onMouseDown = ( event: ThreeEvent ) => {
if ( this.enabled === false ) return;
event.preventDefault();
if ( (event as any).button === this.mouseButtons.ORBIT ) {
if ( this.enableRotate === false ) return;
this.rotateStart.set( event.clientX, event.clientY );
this.state = STATE.ROTATE;
} else if ( event.button === this.mouseButtons.ZOOM ) {
if ( this.enableZoom === false ) return;
this.dollyStart.set( event.clientX, event.clientY );
this.state = STATE.DOLLY;
} else if ( event.button === this.mouseButtons.PAN ) {
if ( this.enablePan === false ) return;
this.panStart.set( event.clientX, event.clientY );
this.state = STATE.PAN;
}
if ( this.state !== STATE.NONE ) {
document.addEventListener( 'mousemove', this.onMouseMove, false );
document.addEventListener( 'mouseup', this.onMouseUp, false );
this.dispatchEvent( START_EVENT );
}
};
this.onMouseMove = ( event: ThreeEvent ) => {
if ( this.enabled === false ) return;
event.preventDefault();
if ( this.state === STATE.ROTATE ) {
if ( this.enableRotate === false ) return;
this.rotateEnd.set( event.clientX, event.clientY );
this.rotateDelta.subVectors( this.rotateEnd, this.rotateStart );
const element = this.domElement === document ? this.domElement.body : this.domElement;
// rotating across whole screen goes 360 degrees around
this.rotateLeft( 2 * Math.PI * this.rotateDelta.x / (element as any).clientWidth * this.rotateSpeed );
// rotating up and down along whole screen attempts to go 360, but limited to 180
this.rotateUp( 2 * Math.PI * this.rotateDelta.y / (element as any).clientHeight * this.rotateSpeed );
this.rotateStart.copy( this.rotateEnd );
this.update();
} else if ( this.state === STATE.DOLLY ) {
if ( this.enableZoom === false ) return;
this.dollyEnd.set( event.clientX, event.clientY );
this.dollyDelta.subVectors( this.dollyEnd, this.dollyStart );
if ( this.dollyDelta.y > 0 ) {
this.dollyIn( this.getZoomScale() );
} else if ( this.dollyDelta.y < 0 ) {
this.dollyOut( this.getZoomScale() );
}
this.dollyStart.copy( this.dollyEnd );
this.update();
} else if ( this.state === STATE.PAN ) {
if ( this.enablePan === false ) return;
this.panEnd.set( event.clientX, event.clientY );
this.panDelta.subVectors( this.panEnd, this.panStart );
this.pan( this.panDelta.x, this.panDelta.y );
this.panStart.copy( this.panEnd );
this.update();
}
}
this.onMouseUp = ( event: ThreeEvent ) => {
if ( this.enabled === false ) return;
document.removeEventListener( 'mousemove', this.onMouseMove, false );
document.removeEventListener( 'mouseup', this.onMouseUp, false );
this.dispatchEvent( END_EVENT );
this.state = STATE.NONE;
};
this.onMouseWheel = ( event: ThreeEvent ) => {
if ( this.enabled === false || this.enableZoom === false || ( this.state !== STATE.NONE && this.state !== STATE.ROTATE ) ) return;
event.preventDefault();
event.stopPropagation();
if ( event.deltaY < 0 ) {
this.dollyOut( this.getZoomScale() );
} else if ( event.deltaY > 0 ) {
this.dollyIn( this.getZoomScale() );
}
this.update();
this.dispatchEvent( START_EVENT ); // not sure why these are here...
this.dispatchEvent( END_EVENT );
};
this.onKeyDown = ( event: ThreeEvent ) => {
if ( this.enabled === false || this.enableKeys === false || this.enablePan === false ) return;
switch ( event.keyCode ) {
case this.keys.UP: {
this.pan( 0, this.keyPanSpeed );
this.update();
} break;
case this.keys.BOTTOM: {
this.pan( 0, - this.keyPanSpeed );
this.update();
} break;
case this.keys.LEFT: {
this.pan( this.keyPanSpeed, 0 );
this.update();
} break;
case this.keys.RIGHT: {
this.pan( - this.keyPanSpeed, 0 );
this.update();
} break;
}
};
this.onTouchStart = ( event: ThreeEvent ) => {
if ( this.enabled === false ) return;
switch ( event.touches.length ) {
// one-fingered touch: rotate
case 1: {
if ( this.enableRotate === false ) return;
this.rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
this.state = STATE.TOUCH_ROTATE;
} break;
// two-fingered touch: dolly
case 2: {
if ( this.enableZoom === false ) return;
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
var distance = Math.sqrt( dx * dx + dy * dy );
this.dollyStart.set( 0, distance );
this.state = STATE.TOUCH_DOLLY;
} break;
// three-fingered touch: pan
case 3: {
if ( this.enablePan === false ) return;
this.panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
this.state = STATE.TOUCH_PAN;
} break;
default: {
this.state = STATE.NONE;
}
}
if ( this.state !== STATE.NONE ) {
this.dispatchEvent( START_EVENT );
}
};
this.onTouchMove = ( event: ThreeEvent ) => {
if ( this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
switch ( event.touches.length ) {
// one-fingered touch: rotate
case 1: {
if ( this.enableRotate === false ) return;
if ( this.state !== STATE.TOUCH_ROTATE ) return; // is this needed?...
this.rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
this.rotateDelta.subVectors( this.rotateEnd, this.rotateStart );
var element = this.domElement === document ? this.domElement.body : this.domElement;
// rotating across whole screen goes 360 degrees around
this.rotateLeft( 2 * Math.PI * this.rotateDelta.x / (element as any).clientWidth * this.rotateSpeed );
// rotating up and down along whole screen attempts to go 360, but limited to 180
this.rotateUp( 2 * Math.PI * this.rotateDelta.y / (element as any).clientHeight * this.rotateSpeed );
this.rotateStart.copy( this.rotateEnd );
this.update();
} break;
// two-fingered touch: dolly
case 2: {
if ( this.enableZoom === false ) return;
if ( this.state !== STATE.TOUCH_DOLLY ) return; // is this needed?...
//console.log( 'handleTouchMoveDolly' );
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
var distance = Math.sqrt( dx * dx + dy * dy );
this.dollyEnd.set( 0, distance );
this.dollyDelta.subVectors( this.dollyEnd, this.dollyStart );
if ( this.dollyDelta.y > 0 ) {
this.dollyOut( this.getZoomScale() );
} else if ( this.dollyDelta.y < 0 ) {
this.dollyIn( this.getZoomScale() );
}
this.dollyStart.copy( this.dollyEnd );
this.update();
} break;
// three-fingered touch: pan
case 3: {
if ( this.enablePan === false ) return;
if ( this.state !== STATE.TOUCH_PAN ) return; // is this needed?...
this.panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
this.panDelta.subVectors( this.panEnd, this.panStart );
this.pan( this.panDelta.x, this.panDelta.y );
this.panStart.copy( this.panEnd );
this.update();
} break;
default: {
this.state = STATE.NONE;
}
}
};
this.onTouchEnd = ( event: Event ) => {
if ( this.enabled === false ) return;
this.dispatchEvent( END_EVENT );
this.state = STATE.NONE;
}
this.onContextMenu = (event) => {
event.preventDefault();
};
this.domElement.addEventListener( 'contextmenu', this.onContextMenu, false );
this.domElement.addEventListener( 'mousedown', this.onMouseDown, false );
this.domElement.addEventListener( 'wheel', this.onMouseWheel, false );
this.domElement.addEventListener( 'touchstart', this.onTouchStart, false );
this.domElement.addEventListener( 'touchend', this.onTouchEnd, false );
this.domElement.addEventListener( 'touchmove', this.onTouchMove, false );
this.window.addEventListener( 'keydown', this.onKeyDown, false );
// force an update at start
this.update();
}
update () {
const position = this.object.position;
this.updateOffset.copy( position ).sub( this.target );
// rotate offset to "y-axis-is-up" space
this.updateOffset.applyQuaternion( this.updateQuat );
// angle from z-axis around y-axis
this.spherical.setFromVector3( this.updateOffset );
if ( this.autoRotate && this.state === STATE.NONE ) {
this.rotateLeft( this.getAutoRotationAngle() );
}
(this.spherical as any).theta += (this.sphericalDelta as any).theta;
(this.spherical as any).phi += (this.sphericalDelta as any).phi;
// restrict theta to be between desired limits
(this.spherical as (any) as any).theta = Math.max( this.minAzimuthAngle, Math.min( this.maxAzimuthAngle, (this.spherical as any).theta ) );
// restrict phi to be between desired limits
(this.spherical as any).phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, (this.spherical as any).phi ) );
this.spherical.makeSafe();
(this.spherical as any).radius *= this.scale;
// restrict radius to be between desired limits
(this.spherical as any).radius = Math.max( this.minDistance, Math.min( this.maxDistance, (this.spherical as any).radius ) );
// move target to panned location
this.target.add( this.panOffset );
this.updateOffset.setFromSpherical( this.spherical );
// rotate offset back to "camera-up-vector-is-up" space
this.updateOffset.applyQuaternion( this.updateQuatInverse );
position.copy( this.target ).add( this.updateOffset );
this.object.lookAt( this.target );
if ( this.enableDamping === true ) {
(this.sphericalDelta as any).theta *= ( 1 - this.dampingFactor );
(this.sphericalDelta as any).phi *= ( 1 - this.dampingFactor );
} else {
this.sphericalDelta.set( 0, 0, 0 );
}
this.scale = 1;
this.panOffset.set( 0, 0, 0 );
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if ( this.zoomChanged ||
this.updateLastPosition.distanceToSquared( this.object.position ) > EPS ||
8 * ( 1 - this.updateLastQuaternion.dot( this.object.quaternion ) ) > EPS ) {
this.dispatchEvent( CHANGE_EVENT );
this.updateLastPosition.copy( this.object.position );
this.updateLastQuaternion.copy( this.object.quaternion );
this.zoomChanged = false;
return true;
}
return false;
}
panLeft( distance: number, objectMatrix ) {
this.panLeftV.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
this.panLeftV.multiplyScalar( - distance );
this.panOffset.add( this.panLeftV );
}
panUp( distance: number, objectMatrix ) {
this.panUpV.setFromMatrixColumn( objectMatrix, 1 ); // get Y column of objectMatrix
this.panUpV.multiplyScalar( distance );
this.panOffset.add( this.panUpV );
}
// deltaX and deltaY are in pixels; right and down are positive
pan( deltaX: number, deltaY: number ) {
const element = this.domElement === document ? this.domElement.body : this.domElement;
if ( this.object instanceof THREE.PerspectiveCamera ) {
// perspective
const position = this.object.position;
this.panInternalOffset.copy( position ).sub( this.target );
var targetDistance = this.panInternalOffset.length();
// half of the fov is center to top of screen
targetDistance *= Math.tan( ( this.object.fov / 2 ) * Math.PI / 180.0 );
// we actually don't use screenWidth, since perspective camera is fixed to screen height
this.panLeft( 2 * deltaX * targetDistance / (element as any).clientHeight, this.object.matrix );
this.panUp( 2 * deltaY * targetDistance / (element as any).clientHeight, this.object.matrix );
} else if ( this.object instanceof THREE.OrthographicCamera ) {
// orthographic
this.panLeft( deltaX * ( this.object.right - this.object.left ) / this.object.zoom / (element as any).clientWidth, this.object.matrix );
this.panUp( deltaY * ( this.object.top - this.object.bottom ) / this.object.zoom / (element as any).clientHeight, this.object.matrix );
} else {
// camera neither orthographic nor perspective
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
this.enablePan = false;
}
}
dollyIn( dollyScale ) {
if ( this.object instanceof THREE.PerspectiveCamera ) {
this.scale /= dollyScale;
} else if ( this.object instanceof THREE.OrthographicCamera ) {
this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom * dollyScale ) );
this.object.updateProjectionMatrix();
this.zoomChanged = true;
} else {
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
this.enableZoom = false;
}
}
dollyOut( dollyScale ) {
if ( this.object instanceof THREE.PerspectiveCamera ) {
this.scale *= dollyScale;
} else if ( this.object instanceof THREE.OrthographicCamera ) {
this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / dollyScale ) );
this.object.updateProjectionMatrix();
this.zoomChanged = true;
} else {
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
this.enableZoom = false;
}
}
getAutoRotationAngle() {
return 2 * Math.PI / 60 / 60 * this.autoRotateSpeed;
}
getZoomScale() {
return Math.pow( 0.95, this.zoomSpeed );
}
rotateLeft( angle: number ) {
(this.sphericalDelta as any).theta -= angle;
}
rotateUp( angle: number ) {
(this.sphericalDelta as any).phi -= angle;
}
getPolarAngle (): number {
return (this.spherical as any).phi;
}
getAzimuthalAngle (): number {
return (this.spherical as any).theta;
}
dispose (): void {
this.domElement.removeEventListener( 'contextmenu', this.onContextMenu, false );
this.domElement.removeEventListener( 'mousedown', this.onMouseDown, false );
this.domElement.removeEventListener( 'wheel', this.onMouseWheel, false );
this.domElement.removeEventListener( 'touchstart', this.onTouchStart, false );
this.domElement.removeEventListener( 'touchend', this.onTouchEnd, false );
this.domElement.removeEventListener( 'touchmove', this.onTouchMove, false );
document.removeEventListener( 'mousemove', this.onMouseMove, false );
document.removeEventListener( 'mouseup', this.onMouseUp, false );
this.window.removeEventListener( 'keydown', this.onKeyDown, false );
//this.dispatchEvent( { type: 'dispose' } ); // should this be added here?
}
reset (): void {
this.target.copy( this.target0 );
this.object.position.copy( this.position0 );
(this.object as any).zoom = this.zoom0;
(this.object as any).updateProjectionMatrix();
this.dispatchEvent( CHANGE_EVENT );
this.update();
this.state = STATE.NONE;
}
// backward compatibility
get center(): THREE.Vector3 {
console.warn('THREE.OrbitControls: .center has been renamed to .target');
return this.target;
}
get noZoom(): boolean {
console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
return ! this.enableZoom;
}
set noZoom( value: boolean ) {
console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
this.enableZoom = ! value;
}
}
interface ThreeEvent extends Event {
clientX: number;
clientY: number;
deltaY: number;
button: THREE.MOUSE;
touches: Array<any>;
keyCode: number;
}