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three-onevent

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three.js Event Listener for click,gaze and so on

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# three-onEvent Add an EventListener for Object3d (Mesh,Group) in your three.js project. ## Installation $ npm install three-onevent --save # or $ yarn add three-onevent # or add onEvent.js with '<script>' tag ## Get Started It can be loaded as: - ``require ('three-onevent.js')`` or ``import 'three-onevent.js'`` as a module in webpack or rollup - use [onEvent.js]('https://github.com/YoneChen/three-onEvent/blob/master/onEvent.js') in browser ``<script src ='three-onevent/onEvent.js'>`` ## Tutorial * make sure you have import three.js. See [examples](https://yonechen.github.io/three-onEvent/example.html) 1. Init onEvent ``` var scene = new THREE.Scene() var camera = new THREE.PerspectiveCamera(fov,window.innerWidth/window.innerHeight,0.1,10000); camera.position.set( 0, 0, 0 ); scene.add(camera); var renderer = new THREE.WebGLRenderer({ antialias: true } ); renderer.setSize(window.innerWidth,window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio); // init your events container before renderer.render() // Require THREE.scene and THREE.camera as param var threeOnEvent = new THREE.onEvent(scene,camera); ... function animate() { requestAnimationFrame(render); renderer.render(); } animate(); ``` 2. Add eventListener with 'on' > object3d.on(method:string,callback:function) ``` var geo = new THREE.CubeGeometry(5,5,5); var mat = new THREE.MeshBasicMaterial({color:0x00aadd}); var mesh = new THREE.Mesh(geo,mat); scene.add(mesh); mesh.on('click',function(m) { m.scale.set(2,2,2); // m is link to mesh }) ``` 3. Remove event with 'off' from Object3d ``` mesh.off('click'); // remove click event from mesh mesh.off(); // remove all events from mesh ``` 4. Remove all events ``` //remove all events from all Object3d threeOnEvent.removeAll(); ``` ## More Method > method: string 'click','hover',['gaze'](https://yonechen.github.io/webvr-webpack2-boilerplate/dist/) ``` // hover eventLisener mesh.on('hover',function(m) { // mouse enter the mesh m.scale.set(2,2,2); },function(m) { // mouse leave out the mesh m.scale.set(1,1,1); }); ``` ``` // webvr gaze eventListener mesh.on('gaze',function(m) { // mesh is gazed in m.material.color = 0x00ddaa; },function(m) { // mesh is gazed out m.material.color = 0x00aadd; }); // render loop function animate() { requestAnimationFrame(render); renderer.render(); // update gaze loop threeOnEvent.update(); } animate(); ``` ## Need Help? Ask questions [here](https://github.com/yonechen/three-onEvent/issues). ## Any advise? PR welcome [here](https://github.com/yonechen/three-onEvent/pulls). ## Contributors YoneChen <yorkchan94@gmail.com> ## License MIT Please Star this Project if you like it! Following would also be appreciated! # three-onEvent中文文档 一款实用的three.js监听事件插件,支持3d物体(mesh,group)点击、悬停、凝视事件绑定。 ## 安装 $ npm install three-onevent --save # 或者 $ yarn add three-onevent # 或者在页面引入 '<script type="javascript "src="onEvent.js">' ## 开始 ### 引用方式 -   1.node:webpack或者rollup模块引入:``require ('three-onevent.js')`` 或者 ``import 'three-onevent.js'`` -   2.浏览器:在html引入[onEvent.js]('https://github.com/YoneChen/three-onEvent/blob/master/onEvent.js') ``<script src ='three-onevent/onEvent.js'>`` ### 初始化 * 请确保已经引用three.js. See [examples](https://yonechen.github.io/three-onEvent/example.html) > 使用方法:THREE.onEvent(scene:THREE.Scene,camera:THREE.Camera); ``` var scene = new THREE.Scene() var camera = new THREE.PerspectiveCamera(fov,window.innerWidth/window.innerHeight,0.1,10000); camera.position.set( 0, 0, 0 ); scene.add(camera); var renderer = new THREE.WebGLRenderer({ antialias: true } ); renderer.setSize(window.innerWidth,window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio); // 在render渲染之前初始化 // 传入场景和相机 var threeOnEvent = new THREE.onEvent(scene,camera); // 动画渲染 function animate() { requestAnimationFrame(render); renderer.render(); } animate(); ``` ### 绑定事件 "on" > object3d.on(method:string,callback:function) 这里的object3d指的是THREE.Object3d的实例 ``` // 给一个立方体绑定点击事件 var geo = new THREE.CubeGeometry(5,5,5); var mat = new THREE.MeshBasicMaterial({color:0x00aadd}); var mesh = new THREE.Mesh(geo,mat); mesh.on('click',function(m) {  m.scale.set(2,2,2); // m指向mesh }) scene.add(mesh); ``` ### 移除事件 "off" > 使用方法: mesh.off(method:stiring) ``` //移除点击事件 mesh.off('click'); //参数为空则移除所有绑定事件 mesh.off(); ``` ### 移除所有物体监听器 ``` //移除已绑定的所有事件 threeOnEvent.removeAll(); ``` ### method可选参数 > method: string 'click','hover','gaze' ``` // hover鼠标悬停监听 mesh.on('hover',function(m) { // mouse enter the mesh m.scale.set(2,2,2); },function(m) { // mouse leave out the mesh m.scale.set(1,1,1); }); ``` ``` // webvr gaze凝视监听 mesh.on('gaze',function(m) { // mesh is gazed in m.material.color = 0x00ddaa; },function(m) { // mesh is gazed out m.material.color = 0x00aadd; }); // 动画渲染 function animate() { requestAnimationFrame(render); renderer.render(); // 更新gaze凝视流 threeOnEvent.update(); } animate(); ```