three-mesh-bvh
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A BVH implementation to speed up raycasting against three.js meshes.
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TypeScript
import { wgsl, wgslFn } from 'three/tsl';
export const bvhIntersectFirstHit: ReturnType<typeof wgslFn>;
export const closestPointToPoint: ReturnType<typeof wgslFn>;
export const bvhNodeBoundsStruct: ReturnType<typeof wgsl>;
export const bvhNodeStruct: ReturnType<typeof wgsl>;
export const rayStruct: ReturnType<typeof wgsl>;
export const intersectionResultStruct: ReturnType<typeof wgsl>;
export const closestPointToPointResultStruct: ReturnType<typeof wgsl>;
export const closestPointToTriangleResultStruct: ReturnType<typeof wgsl>;
export const intersectsTriangle: ReturnType<typeof wgslFn>;
export const intersectTriangles: ReturnType<typeof wgslFn>;
export const intersectsBounds: ReturnType<typeof wgslFn>;
export const getVertexAttribute: ReturnType<typeof wgslFn>;
export const ndcToCameraRay: ReturnType<typeof wgslFn>;
export const closestPointToTriangle: ReturnType<typeof wgslFn>;
export const distanceToTriangles: ReturnType<typeof wgslFn>;
export const distanceSqToBounds: ReturnType<typeof wgslFn>;
export const distanceSqToBVHNodeBoundsPoint: ReturnType<typeof wgslFn>;