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three-mesh-bvh

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A BVH implementation to speed up raycasting against three.js meshes.

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import { intersectTri } from './ThreeIntersectionUtilities.js'; export function intersectTris( mesh, geo, raycaster, ray, offset, count, intersections ) { for ( let i = offset, end = offset + count; i < end; i ++ ) { intersectTri( mesh, geo, raycaster, ray, i, intersections ); } }; export function intersectClosestTri( mesh, geo, raycaster, ray, offset, count ) { let dist = Infinity; let res = null; for ( let i = offset, end = offset + count; i < end; i ++ ) { const intersection = intersectTri( mesh, geo, raycaster, ray, i ); if ( intersection && intersection.distance < dist ) { res = intersection; dist = intersection.distance; } } return res; };