three-instanced-mesh
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Scene graph level abstraction for three.js InstancedBufferGeometry
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{
"name": "three-instanced-mesh",
"version": "0.96.2",
"description": "Scene graph level abstraction for three.js InstancedBufferGeometry",
"main": "index.js",
"directories": {
"example": "example"
},
"scripts": {
"build": "browserify example.js --o build.js"
},
"repository": {
"type": "git",
"url": "git+https://github.com/pailhead/three-instanced-mesh.git"
},
"keywords": [
"threejs",
"webgl",
"instancing",
"ANGLE_instanced_arrays",
"glsl",
"javascript",
"3d"
],
"author": "Dusan Bosnjak",
"license": "MIT",
"bugs": {
"url": "https://github.com/pailhead/three-instanced-mesh/issues"
},
"homepage": "https://github.com/pailhead/three-instanced-mesh#readme",
"devDependencies": {
"three": "^0.96.0"
}
}