three-instanced-mesh
Version:
Scene graph level abstraction for three.js InstancedBufferGeometry
15 lines (12 loc) • 708 B
JavaScript
/**************************
* Dusan Bosnjak @pailhead
**************************/
module.exports = function( THREE ){
//patches these methods and shader chunks with the required logic
THREE.ShaderChunk[ 'begin_vertex' ] = require('./begin_vertex.glsl.js');
THREE.ShaderChunk[ 'color_fragment' ] = require('./color_fragment.glsl.js');
THREE.ShaderChunk[ 'color_pars_fragment' ] = require('./color_pars_fragment.glsl.js');
THREE.ShaderChunk[ 'color_vertex' ] = require('./color_vertex.glsl.js');
THREE.ShaderChunk[ 'defaultnormal_vertex' ] = require('./defaultnormal_vertex.glsl.js');
THREE.ShaderChunk[ 'uv_pars_vertex' ] = require('./uv_pars_vertex.glsl.js');
}