UNPKG

three-ik

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inverse kinematics for three.js

21 lines (18 loc) 665 B
import { Matrix4, Vector3, Quaternion } from 'three'; import IK from './IK.js'; import IKChain from './IKChain.js'; import IKJoint from './IKJoint.js'; import IKBallConstraint from './IKBallConstraint.js'; import IKHelper from './IKHelper.js'; // If this is being included via script tag and using THREE // globals, attach our exports to THREE. if (typeof window !== 'undefined' && typeof window.THREE === 'object') { window.THREE.IK = IK; window.THREE.IKChain = IKChain; window.THREE.IKJoint = IKJoint; window.THREE.IKBallConstraint = IKBallConstraint; window.THREE.IKHelper = IKHelper; } export { IK, IKChain, IKJoint, IKBallConstraint, IKHelper };