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three-globe

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Globe data visualization as a ThreeJS reusable 3D object

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<head> <style> body { margin: 0; } </style> <script type="importmap">{ "imports": { "three": "https://esm.sh/three", "three/": "https://esm.sh/three/" }}</script> <!-- <script type="module"> import * as THREE from 'three'; window.THREE = THREE;</script>--> <!-- <script src="../../dist/three-globe.js" defer></script>--> </head> <body> <div id="globeViz"></div> <script type="module"> import ThreeGlobe from 'https://esm.sh/three-globe?external=three'; import * as THREE from 'https://esm.sh/three'; import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js?external=three'; const TILE_MARGIN = 0.35; // degrees // Gen random data const GRID_SIZE = [60, 20]; const COLORS = ['red', 'green', 'yellow', 'blue', 'orange', 'pink', 'brown', 'purple', 'magenta']; const materials = COLORS.map(color => new THREE.MeshLambertMaterial({ color, opacity: 0.6, transparent: true })); const tileWidth = 360 / GRID_SIZE[0]; const tileHeight = 180 / GRID_SIZE[1]; const tilesData = []; [...Array(GRID_SIZE[0]).keys()].forEach(lngIdx => [...Array(GRID_SIZE[1]).keys()].forEach(latIdx => tilesData.push({ lng: -180 + lngIdx * tileWidth, lat: -90 + (latIdx + 0.5) * tileHeight, material: materials[Math.floor(Math.random() * materials.length)] }) ) ); const Globe = new ThreeGlobe() .tilesData(tilesData) .tileWidth(tileWidth - TILE_MARGIN) .tileHeight(tileHeight - TILE_MARGIN) .tileMaterial('material'); // Setup renderer const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio); document.getElementById('globeViz').appendChild(renderer.domElement); // Setup scene const scene = new THREE.Scene(); scene.add(Globe); scene.add(new THREE.AmbientLight(0xcccccc, Math.PI)); scene.add(new THREE.DirectionalLight(0xffffff, 0.6 * Math.PI)); // Setup camera const camera = new THREE.PerspectiveCamera(); camera.aspect = window.innerWidth/window.innerHeight; camera.updateProjectionMatrix(); camera.position.z = 500; // Add camera controls const tbControls = new TrackballControls(camera, renderer.domElement); tbControls.minDistance = 101; tbControls.rotateSpeed = 5; tbControls.zoomSpeed = 0.8; // Kick-off renderer (function animate() { // IIFE // Frame cycle tbControls.update(); renderer.render(scene, camera); requestAnimationFrame(animate); })(); </script> </body>