three-globe
Version:
Globe data visualization as a ThreeJS reusable 3D object
88 lines (74 loc) • 2.95 kB
HTML
<head>
<style> body { margin: 0; } </style>
<script type="importmap">{ "imports": {
"three": "https://esm.sh/three",
"three/": "https://esm.sh/three/"
}}</script>
<!-- <script type="module"> import * as THREE from 'three'; window.THREE = THREE;</script>-->
<!-- <script src="../../dist/three-globe.js" defer></script>-->
</head>
<body>
<div id="globeViz"></div>
<script type="module">
import ThreeGlobe from 'https://esm.sh/three-globe?external=three';
import * as THREE from 'https://esm.sh/three';
import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js?external=three';
// Gen random paths
const N_PATHS = 10;
const MAX_POINTS_PER_LINE = 10000;
const MAX_STEP_DEG = 1;
const MAX_STEP_ALT = 0.015;
const gData = [...Array(N_PATHS).keys()].map(() => {
let lat = (Math.random() - 0.5) * 90;
let lng = (Math.random() - 0.5) * 360;
let alt = 0;
return [[lat, lng, alt], ...[...Array(Math.round(Math.random() * MAX_POINTS_PER_LINE)).keys()].map(() => {
lat += (Math.random() * 2 - 1) * MAX_STEP_DEG;
lng += (Math.random() * 2 - 1) * MAX_STEP_DEG;
alt += (Math.random() * 2 - 1) * MAX_STEP_ALT;
alt = Math.max(0, alt);
return [lat, lng, alt];
})];
});
const Globe = new ThreeGlobe({ animateIn: false })
.globeImageUrl('//cdn.jsdelivr.net/npm/three-globe/example/img/earth-dark.jpg')
.bumpImageUrl('//cdn.jsdelivr.net/npm/three-globe/example/img/earth-topology.png')
.pathsData(gData)
.pathColor(() => ['rgba(0,0,255,0.8)', 'rgba(255,0,0,0.8)'])
.pathDashLength(0.01)
.pathDashGap(0.004)
.pathDashAnimateTime(100000);
setTimeout(() => {
Globe
.pathPointAlt(pnt => pnt[2]) // set altitude accessor
.pathTransitionDuration(4000)
}, 6000);
// Setup renderer
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.getElementById('globeViz').appendChild(renderer.domElement);
// Setup scene
const scene = new THREE.Scene();
scene.add(Globe);
scene.add(new THREE.AmbientLight(0xcccccc, Math.PI));
scene.add(new THREE.DirectionalLight(0xffffff, 0.6 * Math.PI));
// Setup camera
const camera = new THREE.PerspectiveCamera();
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
camera.position.z = 500;
// Add camera controls
const tbControls = new TrackballControls(camera, renderer.domElement);
tbControls.minDistance = 101;
tbControls.rotateSpeed = 5;
tbControls.zoomSpeed = 0.8;
// Kick-off renderer
(function animate() { // IIFE
// Frame cycle
tbControls.update();
renderer.render(scene, camera);
requestAnimationFrame(animate);
})();
</script>
</body>