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three-globe

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Globe data visualization as a ThreeJS reusable 3D object

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<head> <style> body { margin: 0; } </style> <script type="importmap">{ "imports": { "three": "https://esm.sh/three", "three/": "https://esm.sh/three/" }}</script> <!-- <script type="module"> import * as THREE from 'three'; window.THREE = THREE;</script>--> <!-- <script src="../../dist/three-globe.js" defer></script>--> </head> <body> <div id="globeViz"></div> <script type="module"> import ThreeGlobe from 'https://esm.sh/three-globe?external=three'; import * as THREE from 'https://esm.sh/three'; import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js?external=three'; // Gen random data const N = 6000; const gData = [...Array(N).keys()].map(() => ({ lat: (Math.random() - 0.5) * 180 * 0.9, lng: (Math.random() - 0.5) * 360 / 1 })); const Globe = new ThreeGlobe() .globeImageUrl('//cdn.jsdelivr.net/npm/three-globe/example/img/earth-night.jpg') .bumpImageUrl('//cdn.jsdelivr.net/npm/three-globe/example/img/earth-topology.png') .hexBinPointsData(gData) .hexBinPointWeight(3) .hexBinResolution(2) .hexMargin(0.2) .hexTopColor(() => 'red') .hexSideColor(() => 'rgba(0,255,0,0.8)') .hexBinMerge(true); // Setup renderer const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio); document.getElementById('globeViz').appendChild(renderer.domElement); // Setup scene const scene = new THREE.Scene(); scene.add(Globe); scene.add(new THREE.AmbientLight(0xcccccc, Math.PI)); scene.add(new THREE.DirectionalLight(0xffffff, 0.6 * Math.PI)); // Setup camera const camera = new THREE.PerspectiveCamera(); camera.aspect = window.innerWidth/window.innerHeight; camera.updateProjectionMatrix(); camera.position.z = 500; // Add camera controls const tbControls = new TrackballControls(camera, renderer.domElement); tbControls.minDistance = 101; tbControls.rotateSpeed = 5; tbControls.zoomSpeed = 0.8; // Kick-off renderer (function animate() { // IIFE // Frame cycle tbControls.update(); renderer.render(scene, camera); requestAnimationFrame(animate); })(); </script> </body>