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three-globe

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Globe data visualization as a ThreeJS reusable 3D object

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<head> <style> body { margin: 0; } </style> <script src="//unpkg.com/three"></script> <script src="//unpkg.com/three-globe"></script> <!--<script src="../../dist/three-globe.js"></script>--> </head> <body> <div id="globeViz"></div> <script type="importmap">{ "imports": { "three": "https://unpkg.com/three/build/three.module.js" }}</script> <script type="module"> import { TrackballControls } from '//unpkg.com/three/examples/jsm/controls/TrackballControls.js'; Object.assign(THREE , { TrackballControls }); fetch('./ne_110m_admin_0_countries.geojson').then(res => res.json()).then(countries => { const Globe = new ThreeGlobe() .globeImageUrl('//unpkg.com/three-globe/example/img/earth-dark.jpg') .hexPolygonsData(countries.features) .hexPolygonResolution(3) .hexPolygonMargin(0.3) .hexPolygonColor(() => `#${Math.round(Math.random() * Math.pow(2, 24)).toString(16).padStart(6, '0')}`); // Setup renderer const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.getElementById('globeViz').appendChild(renderer.domElement); // Setup scene const scene = new THREE.Scene(); scene.add(Globe); scene.add(new THREE.AmbientLight(0xcccccc)); scene.add(new THREE.DirectionalLight(0xffffff, 0.6)); // Setup camera const camera = new THREE.PerspectiveCamera(); camera.aspect = window.innerWidth/ window.innerHeight; camera.updateProjectionMatrix(); camera.position.z = 500; // Add camera controls const tbControls = new THREE.TrackballControls(camera, renderer.domElement); tbControls.minDistance = 101; tbControls.rotateSpeed = 5; tbControls.zoomSpeed = 0.8; // Kick-off renderer (function animate() { // IIFE // Frame cycle tbControls.update(); renderer.render(scene, camera); requestAnimationFrame(animate); })(); }); </script> </body>