UNPKG

three-globe

Version:

Globe data visualization as a ThreeJS reusable 3D object

64 lines (53 loc) 2.25 kB
<head> <style> body { margin: 0; } </style> <script src="//unpkg.com/three"></script> <script src="//unpkg.com/three-globe"></script> <!-- <script src="../../dist/three-globe.js"></script>--> </head> <body> <div id="globeViz"></div> <script type="importmap">{ "imports": { "three": "https://unpkg.com/three/build/three.module.js" }}</script> <script type="module"> import { TrackballControls } from '//unpkg.com/three/examples/jsm/controls/TrackballControls.js'; Object.assign(THREE , { TrackballControls }); const Globe = new ThreeGlobe() .globeImageUrl('//unpkg.com/three-globe/example/img/earth-blue-marble.jpg') .bumpImageUrl('//unpkg.com/three-globe/example/img/earth-topology.png'); // custom globe material const globeMaterial = Globe.globeMaterial(); globeMaterial.bumpScale = 10; new THREE.TextureLoader().load('//unpkg.com/three-globe/example/img/earth-water.png', texture => { globeMaterial.specularMap = texture; globeMaterial.specular = new THREE.Color('grey'); globeMaterial.shininess = 15; }); const directionalLight = new THREE.DirectionalLight(0xffffff, 0.6); directionalLight.position.set(1, 1, 1); // change light position to see the specularMap's effect // Setup renderer const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.getElementById('globeViz').appendChild(renderer.domElement); // Setup scene const scene = new THREE.Scene(); scene.add(Globe); scene.add(new THREE.AmbientLight(0xcccccc)); scene.add(directionalLight); // Setup camera const camera = new THREE.PerspectiveCamera(); camera.aspect = window.innerWidth/window.innerHeight; camera.updateProjectionMatrix(); camera.position.z = 500; // Add camera controls const tbControls = new THREE.TrackballControls(camera, renderer.domElement); tbControls.minDistance = 101; tbControls.rotateSpeed = 5; tbControls.zoomSpeed = 0.8; // Kick-off renderer (function animate() { // IIFE // Frame cycle tbControls.update(); renderer.render(scene, camera); requestAnimationFrame(animate); })(); </script> </body>