three-globe
Version:
Globe data visualization as a ThreeJS reusable 3D object
55 lines (47 loc) • 1.77 kB
HTML
<head>
<style> body { margin: 0; } </style>
<script src="//unpkg.com/three"></script>
<script src="//unpkg.com/three/examples/js/controls/TrackballControls.js"></script>
<script src="//unpkg.com/three-globe"></script>
<!--<script src="../../dist/three-globe.js"></script>-->
</head>
<body>
<div id="globeViz"></div>
<script>
fetch('./ne_110m_admin_0_countries.geojson').then(res => res.json()).then(countries =>
{
const Globe = new ThreeGlobe()
.globeImageUrl('//unpkg.com/three-globe/example/img/earth-dark.jpg')
.hexPolygonsData(countries.features)
.hexPolygonResolution(3)
.hexPolygonMargin(0.3)
.hexPolygonColor(() => `#${Math.round(Math.random() * Math.pow(2, 24)).toString(16).padStart(6, '0')}`);
// Setup renderer
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('globeViz').appendChild(renderer.domElement);
// Setup scene
const scene = new THREE.Scene();
scene.add(Globe);
scene.add(new THREE.AmbientLight(0xbbbbbb));
scene.add(new THREE.DirectionalLight(0xffffff, 0.6));
// Setup camera
const camera = new THREE.PerspectiveCamera();
camera.aspect = window.innerWidth/ window.innerHeight;
camera.updateProjectionMatrix();
camera.position.z = 500;
// Add camera controls
const tbControls = new THREE.TrackballControls(camera, renderer.domElement);
tbControls.minDistance = 101;
tbControls.rotateSpeed = 5;
tbControls.zoomSpeed = 0.8;
// Kick-off renderer
(function animate() { // IIFE
// Frame cycle
tbControls.update();
renderer.render(scene, camera);
requestAnimationFrame(animate);
})();
});
</script>
</body>