three-globe
Version:
Globe data visualization as a ThreeJS reusable 3D object
63 lines (54 loc) • 1.96 kB
HTML
<head>
<style> body { margin: 0; } </style>
<script src="//unpkg.com/three"></script>
<script src="//unpkg.com/three-trackballcontrols-web/dist/three-trackballcontrols.min.js"></script>
<script src="//unpkg.com/three-globe"></script>
<!--<script src="../../dist/three-globe.js"></script>-->
</head>
<body>
<div id="globeViz"></div>
<script>
// Gen random data
const N = 6000;
const gData = [...Array(N).keys()].map(() => ({
lat: (Math.random() - 0.5) * 180 * 0.9,
lng: (Math.random() - 0.5) * 360 / 1
}));
const Globe = new ThreeGlobe()
.globeImageUrl('//unpkg.com/three-globe/example/img/earth-night.jpg')
.bumpImageUrl('//unpkg.com/three-globe/example/img/earth-topology.png')
.hexBinPointsData(gData)
.hexBinPointWeight(3)
.hexBinResolution(2)
.hexMargin(0.2)
.hexTopColor(() => 'red')
.hexSideColor(() => 'rgba(0,255,0,0.8)')
.hexBinMerge(true);
// Setup renderer
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('globeViz').appendChild(renderer.domElement);
// Setup scene
const scene = new THREE.Scene();
scene.add(Globe);
scene.add(new THREE.AmbientLight(0xbbbbbb));
scene.add(new THREE.DirectionalLight(0xffffff, 0.6));
// Setup camera
const camera = new THREE.PerspectiveCamera();
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
camera.position.z = 500;
// Add camera controls
const tbControls = new TrackballControls(camera, renderer.domElement);
tbControls.minDistance = 101;
tbControls.rotateSpeed = 5;
tbControls.zoomSpeed = 0.8;
// Kick-off renderer
(function animate() { // IIFE
// Frame cycle
tbControls.update();
renderer.render(scene, camera);
requestAnimationFrame(animate);
})();
</script>
</body>