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three-globe

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Globe data visualization as a ThreeJS reusable 3D object

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<head> <style> body { margin: 0; } </style> <script src="//unpkg.com/three"></script> <script src="//unpkg.com/three-trackballcontrols-web/dist/three-trackballcontrols.min.js"></script> <script src="//unpkg.com/three-globe"></script> <!--<script src="../../dist/three-globe.js"></script>--> </head> <body> <div id="globeViz"></div> <script> // Gen random data const N = 300; const gData = [...Array(N).keys()].map(() => ({ lat: (Math.random() - 0.5) * 180, lng: (Math.random() - 0.5) * 360, alt: Math.random(), radius: Math.random() * 5, color: ['red', 'white', 'blue', 'green'][Math.round(Math.random() * 3)] })); const Globe = new ThreeGlobe() .globeImageUrl('//unpkg.com/three-globe/example/img/earth-blue-marble.jpg') .bumpImageUrl('//unpkg.com/three-globe/example/img/earth-topology.png') .customLayerData(gData) .customThreeObject(d => new THREE.Mesh( new THREE.SphereBufferGeometry(d.radius), new THREE.MeshLambertMaterial({ color: d.color }) )) .customThreeObjectUpdate((obj, d) => { Object.assign(obj.position, Globe.getCoords(d.lat, d.lng, d.alt)); }); (function moveSpheres() { gData.forEach(d => d.lat += 0.2); Globe.customLayerData(Globe.customLayerData()); requestAnimationFrame(moveSpheres); })(); // Setup renderer const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.getElementById('globeViz').appendChild(renderer.domElement); // Setup scene const scene = new THREE.Scene(); scene.add(Globe); scene.add(new THREE.AmbientLight(0xbbbbbb)); scene.add(new THREE.DirectionalLight(0xffffff, 0.6)); // Setup camera const camera = new THREE.PerspectiveCamera(); camera.aspect = window.innerWidth/window.innerHeight; camera.updateProjectionMatrix(); camera.position.z = 500; // Add camera controls const tbControls = new TrackballControls(camera, renderer.domElement); tbControls.minDistance = 101; tbControls.rotateSpeed = 5; tbControls.zoomSpeed = 0.8; // Kick-off renderer (function animate() { // IIFE // Frame cycle tbControls.update(); renderer.render(scene, camera); requestAnimationFrame(animate); })(); </script> </body>