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three-globe

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Globe data visualization as a ThreeJS reusable 3D object

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<head> <style> body { margin: 0; } </style> <script src="//unpkg.com/three"></script> <script src="//unpkg.com/three-trackballcontrols-web/dist/three-trackballcontrols.min.js"></script> <script src="//unpkg.com/three-globe"></script> <!--<script src="../../dist/three-globe.js"></script>--> </head> <body> <div id="globeViz"></div> <script> // Gen random data const N = 300; const gData = [...Array(N).keys()].map(() => ({ lat: (Math.random() - 0.5) * 180, lng: (Math.random() - 0.5) * 360, size: Math.random() / 3, color: ['red', 'white', 'blue', 'green'][Math.round(Math.random() * 3)] })); const Globe = new ThreeGlobe() .globeImageUrl('//unpkg.com/three-globe/example/img/earth-dark.jpg') .bumpImageUrl('//unpkg.com/three-globe/example/img/earth-topology.png') .pointsData(gData) .pointAltitude('size') .pointColor('color'); setTimeout(() => { gData.forEach(d => d.size = Math.random()); Globe.pointsData(gData); }, 4000); // Setup renderer const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.getElementById('globeViz').appendChild(renderer.domElement); // Setup scene const scene = new THREE.Scene(); scene.add(Globe); scene.add(new THREE.AmbientLight(0xbbbbbb)); scene.add(new THREE.DirectionalLight(0xffffff, 0.6)); // Setup camera const camera = new THREE.PerspectiveCamera(); camera.aspect = window.innerWidth/window.innerHeight; camera.updateProjectionMatrix(); camera.position.z = 500; // Add camera controls const tbControls = new TrackballControls(camera, renderer.domElement); tbControls.minDistance = 101; tbControls.rotateSpeed = 5; tbControls.zoomSpeed = 0.8; // Kick-off renderer (function animate() { // IIFE // Frame cycle tbControls.update(); renderer.render(scene, camera); requestAnimationFrame(animate); })(); </script> </body>