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three-geojson-geometry

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ThreeJS geometry for stroking GeoJSON objects on a sphere

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<head> <style> body { margin: 0; } </style> <script type="importmap">{ "imports": { "three": "https://esm.sh/three", "three/addons/": "https://esm.sh/three/examples/jsm/" }}</script> <!-- <script type="module">import * as THREE from 'three'; window.THREE = THREE;</script>--> <!-- <script src="../../dist/three-geojson-geometry.js" defer></script>--> </head> <body> <div id="viz"></div> <script type="module"> import GeoJsonGeometry from 'https://esm.sh/three-geojson-geometry?external=three'; import * as THREE from 'three'; import { TrackballControls } from 'three/addons/controls/TrackballControls.js?external=three'; const alt = 50; const material = new THREE.LineBasicMaterial({ color: 'blue' }); // random points const N = 1e6; const multiPoints = { type: 'MultiPoint', coordinates: [...Array(N).keys()].map(() => [(Math.random() - 0.5) * 360, (Math.random() - 0.5) * 180]) }; const pointsObj = new THREE.Points( new GeoJsonGeometry(multiPoints, alt), material ); // Setup renderer const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.getElementById('viz').appendChild(renderer.domElement); // Setup scene const scene = new THREE.Scene(); scene.add(pointsObj); scene.add(new THREE.AmbientLight(0xbbbbbb)); scene.add(new THREE.DirectionalLight(0xffffff, 0.6)); // Setup camera const camera = new THREE.PerspectiveCamera(); camera.aspect = window.innerWidth/ window.innerHeight; camera.updateProjectionMatrix(); camera.position.z = 200; // Add camera controls const tbControls = new TrackballControls(camera, renderer.domElement); tbControls.minDistance = 1; tbControls.rotateSpeed = 5; tbControls.zoomSpeed = 0.8; // Kick-off renderer (function animate() { // IIFE // Frame cycle tbControls.update(); renderer.render(scene, camera); requestAnimationFrame(animate); })(); </script> </body>