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three-geojson-geometry

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ThreeJS geometry for stroking GeoJSON objects on a sphere

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<head> <style> body { margin: 0; } </style> <script type="importmap">{ "imports": { "three": "https://esm.sh/three", "three/addons/": "https://esm.sh/three/examples/jsm/" }}</script> <!-- <script type="module">import * as THREE from 'three'; window.THREE = THREE;</script>--> <!-- <script src="../../dist/three-geojson-geometry.js" defer></script>--> </head> <body> <div id="viz"></div> <script type="module"> import GeoJsonGeometry from 'https://esm.sh/three-geojson-geometry?external=three'; import * as THREE from 'three'; import { TrackballControls } from 'three/addons/controls/TrackballControls.js?external=three'; import { geoGraticule10 } from 'https://esm.sh/d3-geo'; fetch('../geojson/ne_110m_admin_0_countries.geojson').then(res => res.json()).then(countries => { const alt = 50; const lineObjs = [ new THREE.LineSegments( new GeoJsonGeometry(geoGraticule10(), alt), new THREE.LineBasicMaterial({ color: 'white', opacity: 0.04, transparent: true }) ) ]; const materials = [ new THREE.LineBasicMaterial({ color: 'blue' }), // outer ring new THREE.LineBasicMaterial({ color: 'green' }) // inner holes ]; countries.features.forEach(({ properties, geometry }) => { lineObjs.push(new THREE.LineSegments( new GeoJsonGeometry(geometry, alt), materials )) }); // Setup renderer const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.getElementById('viz').appendChild(renderer.domElement); // Setup scene const scene = new THREE.Scene(); lineObjs.forEach(obj => scene.add(obj)); scene.add(new THREE.AmbientLight(0xbbbbbb)); scene.add(new THREE.DirectionalLight(0xffffff, 0.6)); // Setup camera const camera = new THREE.PerspectiveCamera(); camera.aspect = window.innerWidth/ window.innerHeight; camera.updateProjectionMatrix(); camera.position.z = 200; // Add camera controls const tbControls = new TrackballControls(camera, renderer.domElement); tbControls.minDistance = 1; tbControls.rotateSpeed = 5; tbControls.zoomSpeed = 0.8; // Kick-off renderer (function animate() { // IIFE // Frame cycle tbControls.update(); renderer.render(scene, camera); requestAnimationFrame(animate); })(); }); </script> </body>