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three-game-engine

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Simple light-weight game engine using three.js, three-mesh-ui and rapier

12 lines (11 loc) 398 B
import CharacterController from './CharacterController'; declare class DynamicCharacterController extends CharacterController { jumpImpulse: number; constructor(parent: any, options: any, controllerOptions: any); afterLoaded(): void; beforeRender({ deltaTimeInSec, time }: { deltaTimeInSec: any; time: any; }): void; } export default DynamicCharacterController;