three-game-engine
Version:
Simple light-weight game engine using three.js, three-mesh-ui and rapier
12 lines (11 loc) • 398 B
TypeScript
import CharacterController from './CharacterController';
declare class DynamicCharacterController extends CharacterController {
jumpImpulse: number;
constructor(parent: any, options: any, controllerOptions: any);
afterLoaded(): void;
beforeRender({ deltaTimeInSec, time }: {
deltaTimeInSec: any;
time: any;
}): void;
}
export default DynamicCharacterController;