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three-game-engine

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Simple light-weight game engine using three.js, three-mesh-ui and rapier

13 lines (12 loc) 333 B
import { MouseOptions } from "../types"; declare class MouseHandler { canvas: HTMLCanvasElement; pointerX: number; pointerY: number; options: MouseOptions; constructor(canvas: any, options?: {}); setupEventHandlers(): void; getPointerX(): number; getPointerY(): number; } export default MouseHandler;