three-game-engine
Version:
Simple light-weight game engine using three.js, three-mesh-ui and rapier
13 lines (12 loc) • 333 B
TypeScript
import { MouseOptions } from "../types";
declare class MouseHandler {
canvas: HTMLCanvasElement;
pointerX: number;
pointerY: number;
options: MouseOptions;
constructor(canvas: any, options?: {});
setupEventHandlers(): void;
getPointerX(): number;
getPointerY(): number;
}
export default MouseHandler;