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three-game-engine

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Simple light-weight game engine using three.js, three-mesh-ui and rapier

21 lines (20 loc) 620 B
declare const EventEmitter: any; declare class VRMode extends EventEmitter { _session: any; webXRSupported: boolean; immersiveVRSupported: boolean; immersiveVRChecked: boolean; constructor(); isWebXRSupported(): boolean; isImmersiveVRSupported(): boolean; hasCheckedImmersiveVRSupport(): boolean; _setImmersiveVRSupported(value: boolean): void; _checkForImmersizeVRSupport(): void; enter(): void; exit(): void; getSession(): any; _onDeviceChange: () => void; _onSessionStarted: (session: any) => void; _onSessionEnded: () => void; } export default VRMode;