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three-forcegraph

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ThreeJS Force-Directed Graph ============================ [![NPM package][npm-img]][npm-url] [![Build Size][build-size-img]][build-size-url] [![NPM Downloads][npm-downloads-img]][npm-downloads-url] <p align="center"> <a href="https://observablehq.com/@vasturiano/3d-force-directed-graph"><img width="80%" src="https://vasturiano.github.io/three-forcegraph/example/preview.png"></a> </p> A [ThreeJS](https://threejs.org/) WebGL class to represent a graph data structure in a 3-dimensional space using a force-directed iterative layout. Uses either [d3-force-3d](https://github.com/vasturiano/d3-force-3d) or [ngraph](https://github.com/anvaka/ngraph.forcelayout3d) for the underlying physics engine. See also the [standalone version](https://github.com/vasturiano/3d-force-graph), and the [react-three-fiber bindings](https://github.com/vasturiano/r3f-forcegraph). ## ❤️ Support This Project If you find this module useful and would like to support its development, you can [buy me a ☕](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=L398E7PKP47E8&currency_code=USD&source=url). Your contributions help keep open-source sustainable! [![paypal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_SM.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=L398E7PKP47E8&currency_code=USD&source=url) ## Quick start ```js import ThreeForceGraph from 'three-forcegraph'; ``` or using a *script* tag ```html <script src="//cdn.jsdelivr.net/npm/three-forcegraph"></script> ``` then ```js const myGraph = new ThreeForceGraph() .graphData(myData); const myScene = new THREE.Scene(); myScene.add(myGraph); ... // on animation frame myGraph.tickFrame(); ``` ## API reference | Method | Description | Default | | --- | --- | :--: | | <b>graphData</b>([<i>data</i>]) | Getter/setter for graph data structure (see below for syntax details). Can also be used to apply [incremental updates](https://observablehq.com/@vasturiano/dynamic-3d-graph). | `{ nodes: [], links: [] }` | | <b>jsonUrl</b>([<i>url</i>]) | URL of JSON file to load graph data directly from, as an alternative to specifying <i>graphData</i> directly. | | | <b>numDimensions</b>([<i>int</i>]) | Getter/setter for number of dimensions to run the force simulation on (1, 2 or 3). | 3 | | <b>dagMode</b>([<i>str</i>]) | Apply layout constraints based on the graph directionality. Only works correctly for [DAG](https://en.wikipedia.org/wiki/Directed_acyclic_graph) graph structures (without cycles). Choice between `td` (top-down), `bu` (bottom-up), `lr` (left-to-right), `rl` (right-to-left), `zout` (near-to-far), `zin` (far-to-near), `radialout` (outwards-radially) or `radialin` (inwards-radially). | | | <b>dagLevelDistance</b>([<i>num</i>]) | If `dagMode` is engaged, this specifies the distance between the different graph depths. | *auto-derived from the number of nodes* | | <b>dagNodeFilter</b>([<i>fn</i>]) | Node accessor function to specify nodes to ignore during the DAG layout processing. This accessor method receives a node object and should return a `boolean` value indicating whether the node is to be included. Excluded nodes will be left unconstrained and free to move in any direction. | `node => true` | | <b>onDagError</b>([<i>fn</i>]) | Callback to invoke if a cycle is encountered while processing the data structure for a DAG layout. The loop segment of the graph is included for information, as an array of node ids. By default an exception will be thrown whenever a loop is encountered. You can override this method to handle this case externally and allow the graph to continue the DAG processing. Strict graph directionality is not guaranteed if a loop is encountered and the result is a best effort to establish a hierarchy. | *throws exception* | | <b>nodeRelSize</b>([<i>num</i>]) | Getter/setter for the ratio of node sphere volume (cubic px) per value unit. | 4 | | <b>nodeId</b>([<i>str</i>]) | Node object accessor attribute for unique node id (used in link objects source/target). | `id` | | <b>nodeVal</b>([<i>num</i>, <i>str</i> or <i>fn</i>]) | Node object accessor function, attribute or a numeric constant for the node numeric value (affects sphere volume). | `val` | | <b>nodeResolution</b>([<i>num</i>]) | Getter/setter for the geometric resolution of each node, expressed in how many slice segments to divide the circumference. Higher values yield smoother spheres. | 8 | | <b>nodeVisibility</b>([<i>boolean</i>, <i>str</i> or <i>fn</i>]) | Node object accessor function, attribute or a boolean constant for whether to display the node. | `true` | | <b>nodeColor</b>([<i>str</i> or <i>fn</i>]) | Node object accessor function or attribute for node color (affects sphere color). | `color` | | <b>nodeAutoColorBy</b>([<i>str</i> or <i>fn</i>]) | Node object accessor function (`fn(node)`) or attribute (e.g. `'type'`) to automatically group colors by. Only affects nodes without a color attribute. | | | <b>nodeOpacity</b>([<i>num</i>]) | Getter/setter for all the nodes sphere opacity, between [0,1]. | 0.75 | | <b>nodeThreeObject</b>([<i>Object3d</i>, <i>str</i> or <i>fn</i>]) | Node object accessor function or attribute for generating a custom 3d object to render as graph nodes. Should return an instance of [ThreeJS Object3d](https://threejs.org/docs/index.html#api/core/Object3D). If a <i>falsy</i> value is returned, the default 3d object type will be used instead for that node. | *default node object is a sphere, sized according to `val` and styled according to `color`.* | | <b>nodeThreeObjectExtend</b>([<i>bool</i>, <i>str</i> or <i>fn</i>]) | Node object accessor function, attribute or a boolean value for whether to replace the default node when using a custom `nodeThreeObject` (`false`) or to extend it (`true`). | `false` | | <b>nodePositionUpdate</b>([<i>fn(nodeObject, coords, node)</i>]) | Getter/setter for the custom function to call for updating the position of nodes at every render iteration. It receives the respective node `ThreeJS Object3d`, the coordinates of the node (`{x,y,z}` each), and the node's `data`. If the function returns a truthy value, the regular position update function will not run for that node. | | | <b>linkSource</b>([<i>str</i>]) | Link object accessor attribute referring to id of source node. | `source` | | <b>linkTarget</b>([<i>str</i>]) | Link object accessor attribute referring to id of target node. | `target` | | <b>linkVisibility</b>([<i>boolean</i>, <i>str</i> or <i>fn</i>]) | Link object accessor function, attribute or a boolean constant for whether to display the link line. A value of `false` maintains the link force without rendering it. | `true` | | <b>linkColor</b>([<i>str</i> or <i>fn</i>]) | Link object accessor function or attribute for line color. | `color` | | <b>linkAutoColorBy</b>([<i>str</i> or <i>fn</i>]) | Link object accessor function (`fn(link)`) or attribute (e.g. `'type'`) to automatically group colors by. Only affects links without a color attribute. | | | <b>linkOpacity</b>([<i>num</i>]) | Getter/setter for line opacity of all the links, between [0,1]. | 0.2 | | <b>linkWidth</b>([<i>num</i>, <i>str</i> or <i>fn</i>]) | Link object accessor function, attribute or a numeric constant for the link line width. A value of zero will render a [ThreeJS Line](https://threejs.org/docs/#api/objects/Line) whose width is constant (`1px`) regardless of distance. Values are rounded to the nearest decimal for indexing purposes. | 0 | | <b>linkResolution</b>([<i>num</i>]) | Getter/setter for the geometric resolution of each link, expressed in how many radial segments to divide the cylinder. Higher values yield smoother cylinders. Applicable only to links with positive width. | 6 | | <b>linkCurvature</b>([<i>num</i>, <i>str</i> or <i>fn</i>]) | Link object accessor function, attribute or a numeric constant for the curvature radius of the link line. Curved lines are represented as 3D bezier curves, and any numeric value is accepted. A value of `0` renders a straight line. `1` indicates a radius equal to half of the line length, causing the curve to approximate a semi-circle. For self-referencing links (`source` equal to `target`) the curve is represented as a loop around the node, with length proportional to the curvature value. Lines are curved clockwise for positive values, and counter-clockwise for negative values. Note that rendering curved lines is purely a visual effect and does not affect the behavior of the underlying forces. | 0 | | <b>linkCurveRotation</b>([<i>num</i>, <i>str</i> or <i>fn</i>]) | Link object accessor function, attribute or a numeric constant for the rotation along the line axis to apply to the curve. Has no effect on straight lines. At `0` rotation, the curve is oriented in the direction of the intersection with the `XY` plane. The rotation angle (in radians) will rotate the curved line clockwise around the "start-to-end" axis from this reference orientation. | 0 | | <b>linkMaterial</b>([<i>Material</i>, <i>str</i> or <i>fn</i>]) | Link object accessor function or attribute for specifying a custom material to style the graph links with. Should return an instance of [ThreeJS Material](https://threejs.org/docs/#api/materials/Material). If a <i>falsy</i> value is returned, the default material will be used instead for that link. | *default link material is [MeshLambertMaterial](https://threejs.org/docs/#api/materials/MeshLambertMaterial) styled according to `color` and `opacity`.* | | <b>linkThreeObject</b>([<i>Object3d</i>, <i>str</i> or <i>fn</i>]) | Link object accessor function or attribute for generating a custom 3d object to render as graph links. Should return an instance of [ThreeJS Object3d](https://threejs.org/docs/index.html#api/core/Object3D). If a <i>falsy</i> value is returned, the default 3d object type will be used instead for that link. | *default link object is a line or cylinder, sized according to `width` and styled according to `material`.* | | <b>linkThreeObjectExtend</b>([<i>bool</i>, <i>str</i> or <i>fn</i>]) | Link object accessor function, attribute or a boolean value for whether to replace the default link when using a custom `linkThreeObject` (`false`) or to extend it (`true`). | `false` | | <b>linkPositionUpdate</b>([<i>fn(linkObject, { start, end }, link)</i>]) | Getter/setter for the custom function to call for updating the position of links at every render iteration. It receives the respective link `ThreeJS Object3d`, the `start` and `end` coordinates of the link (`{x,y,z}` each), and the link's `data`. If the function returns a truthy value, the regular position update function will not run for that link. | | | <b>linkDirectionalArrowLength</b>([<i>num</i>, <i>str</i> or <i>fn</i>]) | Link object accessor function, attribute or a numeric constant for the length of the arrow head indicating the link directionality. The arrow is displayed directly over the link line, and points in the direction of `source` > `target`. A value of `0` hides the arrow. | 0 | | <b>linkDirectionalArrowColor</b>([<i>str</i> or <i>fn</i>]) | Link object accessor function or attribute for the color of the arrow head. | `color` | | <b>linkDirectionalArrowRelPos</b>([<i>num</i>, <i>str</i> or <i>fn</i>]) | Link object accessor function, attribute or a numeric constant for the longitudinal position of the arrow head along the link line, expressed as a ratio between `0` and `1`, where `0` indicates immediately next to the `source` node, `1` next to the `target` node, and `0.5` right in the middle. | 0.5 | | <b>linkDirectionalArrowResolution</b>([<i>num</i>]) | Getter/setter for the geometric resolution of the arrow head, expressed in how many slice segments to divide the cone base circumference. Higher values yield smoother arrows. | 8 | | <b>linkDirectionalParticles</b>([<i>num</i>, <i>str</i> or <i>fn</i>]) | Link object accessor function, attribute or a numeric constant for the number of particles (small spheres) to display over the link line. The particles are distributed equi-spaced along the line, travel in the direction `source` > `target`, and can be used to indicate link directionality. | 0 | | <b>linkDirectionalParticleSpeed</b>([<i>num</i>, <i>str</i> or <i>fn</i>]) | Link object accessor function, attribute or a numeric constant for the directional particles speed, expressed as the ratio of the link length to travel per frame. Values above `0.5` are discouraged. | 0.01 | | <b>linkDirectionalParticleOffset</b>([<i>num</i>, <i>str</i> or <i>fn</i>]) | Link object accessor function, attribute or a numeric constant for the offset of the directional particles initial position, expressed as a value between 0 and 1, relative to a full position cycle. | 0 | | <b>linkDirectionalParticleWidth</b>([<i>num</i>, <i>str</i> or <i>fn</i>]) | Link object accessor function, attribute or a numeric constant for the directional particles width. Values are rounded to the nearest decimal for indexing purposes. | 0.5 | | <b>linkDirectionalParticleColor</b>([<i>str</i> or <i>fn</i>]) | Link object accessor function or attribute for the directional particles color. | `color` | | <b>linkDirectionalParticleResolution</b>([<i>num</i>]) | Getter/setter for the geometric resolution of each directional particle, expressed in how many slice segments to divide the circumference. Higher values yield smoother particles. | 4 | | <b>linkDirectionalParticleThreeObject</b>([<i>Object3d</i>, <i>str</i> or <i>fn</i>]) | Link object accessor function or attribute for a custom 3d object to use in the directional particles. Should return an instance of [ThreeJS Object3d](https://threejs.org/docs/index.html#api/core/Object3D). Activating this will ignore the set values for the particle's width, color and resolution. | | | <b>emitParticle</b>(<i>link</i>) | An alternative mechanism for generating particles, this method emits a non-cyclical single particle within a specific link. The emitted particle shares the styling (speed, shape, color) of the regular particle props. A valid `link` object that is included in `graphData` should be passed as a single parameter. || | <b>getGraphBbox</b>([<i>nodeFilterFn</i>]) | Returns the current bounding box of the nodes in the graph, formatted as `{ x: [<num>, <num>], y: [<num>, <num>], z: [<num>, <num>] }`. If no nodes are found, returns `null`. Accepts an optional argument to define a custom node filter: `node => <boolean>`, which should return a truthy value if the node is to be included. This can be useful to calculate the bounding box of a portion of the graph. || | <b>forceEngine</b>([<i>str</i>]) | Getter/setter for which force-simulation engine to use ([*d3*](https://github.com/vasturiano/d3-force-3d) or [*ngraph*](https://github.com/anvaka/ngraph.forcelayout)). | `d3` | | <b>d3ReheatSimulation</b>() | Reheats the force simulation engine, by setting the `alpha` value to `1`. Only applicable if using the d3 simulation engine. | | | <b>d3AlphaMin</b>([<i>num</i>]) | Getter/setter for the [simulation alpha min](https://github.com/vasturiano/d3-force-3d#simulation_alphaMin) parameter, only applicable if using the d3 simulation engine. | `0` | | <b>d3AlphaDecay</b>([<i>num</i>]) | Getter/setter for the [simulation intensity decay](https://github.com/vasturiano/d3-force-3d#simulation_alphaDecay) parameter, only applicable if using the d3 simulation engine. | `0.0228` | | <b>d3AlphaTarget</b>([<i>num</i>]) | Getter/setter for the [simulation alpha target](https://github.com/vasturiano/d3-force-3d#simulation_alphaTarget) parameter, only applicable if using the d3 simulation engine. | `0` | | <b>d3VelocityDecay</b>([<i>num</i>]) | Getter/setter for the nodes' [velocity decay](https://github.com/vasturiano/d3-force-3d#simulation_velocityDecay) that simulates the medium resistance, only applicable if using the d3 simulation engine. | `0.4` | | <b>d3Force</b>(<i>str</i>, [<i>fn</i>]) | Getter/setter for the internal forces that control the d3 simulation engine. Follows the same interface as `d3-force-3d`'s [simulation.force](https://github.com/vasturiano/d3-force-3d#simulation_force). Three forces are included by default: `'link'` (based on [forceLink](https://github.com/vasturiano/d3-force-3d#forceLink)), `'charge'` (based on [forceManyBody](https://github.com/vasturiano/d3-force-3d#forceManyBody)) and `'center'` (based on [forceCenter](https://github.com/vasturiano/d3-force-3d#forceCenter)). Each of these forces can be reconfigured, or new forces can be added to the system. This method is only applicable if using the d3 simulation engine. | | | <b>ngraphPhysics</b>([<i>object</i>]) | Specify custom physics configuration for ngraph, according to its [configuration object](https://github.com/anvaka/ngraph.forcelayout#physics-simulator) syntax. This method is only applicable if using the ngraph simulation engine. | *ngraph default* | | <b>warmupTicks</b>([<i>int</i>]) | Getter/setter for number of layout engine cycles to dry-run at ignition before starting to render. | 0 | | <b>cooldownTicks</b>([<i>int</i>]) | Getter/setter for how many build-in frames to render before stopping and freezing the layout engine. | Infinity | | <b>cooldownTime</b>([<i>num</i>]) | Getter/setter for how long (ms) to render for before stopping and freezing the layout engine. | 15000 | | <b>resetCountdown</b>() | Resets the engine countdown timer to the initial value. Useful when you want to keep the engine ticking for a while after the last user interaction. || | <b>onEngineTick</b>(<i>fn</i>) | Callback function invoked at every tick of the simulation engine. | - | | <b>onEngineStop</b>(<i>fn</i>) | Callback function invoked when the simulation engine stops and the layout is frozen. | - | | <b>onLoading</b>(<i>fn</i>) | Callback function for notification that data is being loaded asynchronously based on `jsonUrl`. | - | | <b>onFinishLoading</b>(<i>fn</i>) | Callback function for notification that the component has finished loading data asynchronously. | - | | <b>onUpdate</b>(<i>fn</i>) | Callback function for notification that the component has started updating and the simulation engine is temporarily paused. | - | | <b>onFinishUpdate</b>(<i>fn</i>) | Callback function for notification that the component has finished updating, done iterating through the warmup phase (if needed) and the simulation engine has been resumed. | - | | <b>tickFrame</b>() | This method should be called on each cycle of the global renderer to iterate the underlying force simulation engine and update the nodes/links objects' positions. || | <b>resetProps</b>() | Reset all object properties to their default value. || | <b>refresh</b>() | Redraws all the nodes/links. || ### Input JSON syntax ```json { "nodes": [ { "id": "id1", "name": "name1", "val": 1 }, { "id": "id2", "name": "name2", "val": 10 }, ... ], "links": [ { "source": "id1", "target": "id2" }, ... ] } ``` [npm-img]: https://img.shields.io/npm/v/three-forcegraph [npm-url]: https://npmjs.org/package/three-forcegraph [build-size-img]: https://img.shields.io/bundlephobia/minzip/three-forcegraph [build-size-url]: https://bundlephobia.com/result?p=three-forcegraph [npm-downloads-img]: https://img.shields.io/npm/dt/three-forcegraph [npm-downloads-url]: https://www.npmtrends.com/three-forcegraph