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three-events

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# THREE-events ## Install npm i three-events ## Import import ThreeEvents from 'three-events' ## Initialize (renderer, camera[, recursiveFlag]) const threeEvents = new ThreeEvents( new THREE.WebGLRenderer(), new THREE.Camera() ) ## addEventListener (object | objects, type, callback[, options]) const geometry = new THREE.BoxGeometry(1, 1, 1) const material = new THREE.MeshBasicMaterial({ color: #fff }) const cube = new THREE.Mesh(geometry, material) const handler = (event, object) => { console.log('hello') } threeEvents.addEventListener(cube, 'mousemove', handler) ##### The callback is called with parameters (event, object) ##### options is for default target.addEventListener(type, listener[, *options*]); ## removeEventListener (object | objects, type, callback[, options]) ##### Works also for anonymous functions! threeEvents.removeEventListener(cube, 'mousemove', handler); ###### Removing a listener will only work if the object's IDs are the same as when the listener was added!