three-dxf
Version:
A dxf viewer for the browser using three.js.
91 lines (79 loc) • 2.53 kB
JavaScript
import round10 from './round10'
/**
* Copied and ported to code standard as the b-spline library is not maintained any longer.
* Source:
* https://github.com/thibauts/b-spline
* Copyright (c) 2015 Thibaut Séguy <thibaut.seguy@gmail.com>
*/
export default (t, degree, points, knots, weights) => {
const n = points.length // points count
const d = points[0].length // point dimensionality
if ((t < 0) || (t > 1)) {
throw new Error('t out of bounds [0,1]: ' + t)
}
if (degree < 1) throw new Error('degree must be at least 1 (linear)')
if (degree > (n - 1)) throw new Error('degree must be less than or equal to point count - 1')
if (!weights) {
// build weight vector of length [n]
weights = []
for (let i = 0; i < n; i++) {
weights[i] = 1
}
}
if (!knots) {
// build knot vector of length [n + degree + 1]
knots = []
for (let i = 0; i < n + degree + 1; i++) {
knots[i] = i
}
} else {
if (knots.length !== n + degree + 1) throw new Error('bad knot vector length')
}
const domain = [
degree,
knots.length - 1 - degree
]
// remap t to the domain where the spline is defined
const low = knots[domain[0]]
const high = knots[domain[1]]
t = t * (high - low) + low
// Clamp to the upper & lower bounds instead of
// throwing an error like in the original lib
// https://github.com/bjnortier/dxf/issues/28
t = Math.max(t, low)
t = Math.min(t, high)
// find s (the spline segment) for the [t] value provided
let s
for (s = domain[0]; s < domain[1]; s++) {
if (t >= knots[s] && t <= knots[s + 1]) {
break
}
}
// convert points to homogeneous coordinates
const v = []
for (let i = 0; i < n; i++) {
v[i] = []
for (let j = 0; j < d; j++) {
v[i][j] = points[i][j] * weights[i]
}
v[i][d] = weights[i]
}
// l (level) goes from 1 to the curve degree + 1
let alpha
for (let l = 1; l <= degree + 1; l++) {
// build level l of the pyramid
for (let i = s; i > s - degree - 1 + l; i--) {
alpha = (t - knots[i]) / (knots[i + degree + 1 - l] - knots[i])
// interpolate each component
for (let j = 0; j < d + 1; j++) {
v[i][j] = (1 - alpha) * v[i - 1][j] + alpha * v[i][j]
}
}
}
// convert back to cartesian and return
const result = []
for (let i = 0; i < d; i++) {
result[i] = round10(v[s][i] / v[s][d], -9)
}
return result
}