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three-csg-ts

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import { BufferGeometry, Material, Matrix4, Mesh } from 'three'; import { Polygon } from './Polygon'; /** * Holds a binary space partition tree representing a 3D solid. Two solids can * be combined using the `union()`, `subtract()`, and `intersect()` methods. */ export declare class CSG { static fromPolygons(polygons: Polygon[]): CSG; static fromGeometry(geom: BufferGeometry, objectIndex?: any): CSG; static toGeometry(csg: CSG, toMatrix: Matrix4): BufferGeometry; static fromMesh(mesh: Mesh, objectIndex?: any): CSG; static toMesh(csg: CSG, toMatrix: Matrix4, toMaterial?: Material | Material[]): Mesh; static union(meshA: Mesh, meshB: Mesh): Mesh; static subtract(meshA: Mesh, meshB: Mesh): Mesh; static intersect(meshA: Mesh, meshB: Mesh): Mesh; private polygons; clone(): CSG; toPolygons(): Polygon[]; union(csg: CSG): CSG; subtract(csg: CSG): CSG; intersect(csg: CSG): CSG; inverse(): CSG; toMesh(toMatrix: Matrix4, toMaterial?: Material | Material[]): Mesh; toGeometry(toMatrix: Matrix4): BufferGeometry; }