UNPKG

three-conic-polygon-geometry

Version:
77 lines (65 loc) 2.7 kB
<head> <style> body { margin: 0; } </style> <script type="importmap">{ "imports": { "three": "https://esm.sh/three", "three/": "https://esm.sh/three/" }}</script> <!-- <script type="module">import * as THREE from 'three'; window.THREE = THREE;</script>--> <!-- <script src="../../dist/three-conic-polygon-geometry.js" defer></script>--> </head> <body> <div id="viz"></div> <script type="module"> import ConicPolygonGeometry from 'https://esm.sh/three-conic-polygon-geometry?external=three'; import * as THREE from 'three'; import { TrackballControls } from 'three/examples/jsm/controls/TrackballControls.js?external=three'; fetch('../geojson/ne_110m_admin_0_countries.geojson').then(res => res.json()).then(countries => { const materials = [ new THREE.MeshBasicMaterial({ side: THREE.DoubleSide, color: 'green', opacity: 0.1, transparent: true }), // side material new THREE.MeshBasicMaterial({ side: THREE.DoubleSide, color: 'red', opacity: 0.7, transparent: true }), // bottom cap material new THREE.MeshBasicMaterial({ color: 'red', opacity: 0.7, transparent: true, wireframe: true }) // top cap material ]; const polygonMeshes = []; countries.features.forEach(({ properties, geometry }) => { const polygons = geometry.type === 'Polygon' ? [geometry.coordinates] : geometry.coordinates; const alt = 50; polygons.forEach(coords => { polygonMeshes.push( new THREE.Mesh( new ConicPolygonGeometry(coords, alt / 10, alt, true, true, true, 1), materials ) ); }); }); // Setup renderer const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio); document.getElementById('viz').appendChild(renderer.domElement); // Setup scene const scene = new THREE.Scene(); polygonMeshes.forEach(mesh => scene.add(mesh)); scene.add(new THREE.AmbientLight(0xbbbbbb)); scene.add(new THREE.DirectionalLight(0xffffff, 0.6)); // Setup camera const camera = new THREE.PerspectiveCamera(); camera.aspect = window.innerWidth/ window.innerHeight; camera.updateProjectionMatrix(); camera.position.z = 200; // Add camera controls const tbControls = new TrackballControls(camera, renderer.domElement); tbControls.minDistance = 1; tbControls.rotateSpeed = 5; tbControls.zoomSpeed = 0.8; // Kick-off renderer (function animate() { // IIFE // Frame cycle tbControls.update(); renderer.render(scene, camera); requestAnimationFrame(animate); })(); }); </script> </body>