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three-bmfont-text

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renders BMFont files in ThreeJS with word-wrapping

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var createLayout = require('layout-bmfont-text') var inherits = require('inherits') var createIndices = require('quad-indices') var vertices = require('./lib/vertices') var utils = require('./lib/utils') var Base = THREE.BufferGeometry module.exports = function createTextGeometry (opt) { return new TextGeometry(opt) } function TextGeometry (opt) { Base.call(this) if (typeof opt === 'string') { opt = { text: opt } } // use these as default values for any subsequent // calls to update() this._opt = Object.assign({}, opt) // also do an initial setup... if (opt) this.update(opt) } inherits(TextGeometry, Base) TextGeometry.prototype.update = function (opt) { if (typeof opt === 'string') { opt = { text: opt } } // use constructor defaults opt = Object.assign({}, this._opt, opt) if (!opt.font) { throw new TypeError('must specify a { font } in options') } this.layout = createLayout(opt) // get vec2 texcoords var flipY = opt.flipY !== false // the desired BMFont data var font = opt.font // determine texture size from font file var texWidth = font.common.scaleW var texHeight = font.common.scaleH // get visible glyphs var glyphs = this.layout.glyphs.filter(function (glyph) { var bitmap = glyph.data return bitmap.width * bitmap.height > 0 }) // provide visible glyphs for convenience this.visibleGlyphs = glyphs // get common vertex data var positions = vertices.positions(glyphs) var uvs = vertices.uvs(glyphs, texWidth, texHeight, flipY) var indices = createIndices([], { clockwise: true, type: 'uint16', count: glyphs.length }) // update vertex data this.setIndex(indices) this.setAttribute('position', new THREE.BufferAttribute(positions, 2)) this.setAttribute('uv', new THREE.BufferAttribute(uvs, 2)) // update multipage data if (!opt.multipage && 'page' in this.attributes) { // disable multipage rendering this.removeAttribute('page') } else if (opt.multipage) { // enable multipage rendering var pages = vertices.pages(glyphs) this.setAttribute('page', new THREE.BufferAttribute(pages, 1)) } } TextGeometry.prototype.computeBoundingSphere = function () { if (this.boundingSphere === null) { this.boundingSphere = new THREE.Sphere() } var positions = this.attributes.position.array var itemSize = this.attributes.position.itemSize if (!positions || !itemSize || positions.length < 2) { this.boundingSphere.radius = 0 this.boundingSphere.center.set(0, 0, 0) return } utils.computeSphere(positions, this.boundingSphere) if (isNaN(this.boundingSphere.radius)) { console.error('THREE.BufferGeometry.computeBoundingSphere(): ' + 'Computed radius is NaN. The ' + '"position" attribute is likely to have NaN values.') } } TextGeometry.prototype.computeBoundingBox = function () { if (this.boundingBox === null) { this.boundingBox = new THREE.Box3() } var bbox = this.boundingBox var positions = this.attributes.position.array var itemSize = this.attributes.position.itemSize if (!positions || !itemSize || positions.length < 2) { bbox.makeEmpty() return } utils.computeBox(positions, bbox) }