theta-client-react-native
Version:
This library provides a way to control RICOH THETA using.
153 lines • 7.24 kB
TypeScript
/**
* Burst shooting setting.
*
* only For RICOH THETA Z1 firmware v2.10.1 or later
*/
export type BurstOption = {
/**
* @see BurstCaptureNumEnum
*/
burstCaptureNum?: BurstCaptureNumEnum;
/**
* @see BurstBracketStepEnum
*/
burstBracketStep?: BurstBracketStepEnum;
/**
* @see BurstCompensationEnum
*/
burstCompensation?: BurstCompensationEnum;
/**
* @see BurstMaxExposureTimeEnum
*/
burstMaxExposureTime?: BurstMaxExposureTimeEnum;
/**
* @see BurstEnableIsoControlEnum
*/
burstEnableIsoControl?: BurstEnableIsoControlEnum;
/**
* @see BurstOrderEnum
*/
burstOrder?: BurstOrderEnum;
};
/**
* Number of shots for burst shooting
* 1, 3, 5, 7, 9
*/
export declare const BurstCaptureNumEnum: {
readonly BURST_CAPTURE_NUM_1: "BURST_CAPTURE_NUM_1";
readonly BURST_CAPTURE_NUM_3: "BURST_CAPTURE_NUM_3";
readonly BURST_CAPTURE_NUM_5: "BURST_CAPTURE_NUM_5";
readonly BURST_CAPTURE_NUM_7: "BURST_CAPTURE_NUM_7";
readonly BURST_CAPTURE_NUM_9: "BURST_CAPTURE_NUM_9";
};
/** Type definition of BurstCaptureNumEnum */
export type BurstCaptureNumEnum = (typeof BurstCaptureNumEnum)[keyof typeof BurstCaptureNumEnum];
/**
* Bracket value range between each shot for burst shooting
* 0.0, 0.3, 0.7, 1.0, 1.3, 1.7, 2.0, 2.3, 2.7, 3.0
*/
export declare const BurstBracketStepEnum: {
readonly BRACKET_STEP_0_0: "BRACKET_STEP_0_0";
readonly BRACKET_STEP_0_3: "BRACKET_STEP_0_3";
readonly BRACKET_STEP_0_7: "BRACKET_STEP_0_7";
readonly BRACKET_STEP_1_0: "BRACKET_STEP_1_0";
readonly BRACKET_STEP_1_3: "BRACKET_STEP_1_3";
readonly BRACKET_STEP_1_7: "BRACKET_STEP_1_7";
readonly BRACKET_STEP_2_0: "BRACKET_STEP_2_0";
readonly BRACKET_STEP_2_3: "BRACKET_STEP_2_3";
readonly BRACKET_STEP_2_7: "BRACKET_STEP_2_7";
readonly BRACKET_STEP_3_0: "BRACKET_STEP_3_0";
};
/** Type definition of BurstBracketStepEnum */
export type BurstBracketStepEnum = (typeof BurstBracketStepEnum)[keyof typeof BurstBracketStepEnum];
/**
* Exposure compensation for the base image and entire shooting for burst shooting
* -5.0, -4.7, -4,3, -4.0, -3.7, -3,3, -3.0, -2.7, -2,3, -2.0, -1.7, -1,3, -1.0, -0.7, -0,3,
* 0.0, 0.3, 0.7, 1.0, 1.3, 1.7, 2.0, 2.3, 2.7, 3.0, 3.3, 3.7, 4.0, 4.3, 4.7, 5.0
*/
export declare const BurstCompensationEnum: {
readonly BURST_COMPENSATION_DOWN_5_0: "BURST_COMPENSATION_DOWN_5_0";
readonly BURST_COMPENSATION_DOWN_4_7: "BURST_COMPENSATION_DOWN_4_7";
readonly BURST_COMPENSATION_DOWN_4_3: "BURST_COMPENSATION_DOWN_4_3";
readonly BURST_COMPENSATION_DOWN_4_0: "BURST_COMPENSATION_DOWN_4_0";
readonly BURST_COMPENSATION_DOWN_3_7: "BURST_COMPENSATION_DOWN_3_7";
readonly BURST_COMPENSATION_DOWN_3_3: "BURST_COMPENSATION_DOWN_3_3";
readonly BURST_COMPENSATION_DOWN_3_0: "BURST_COMPENSATION_DOWN_3_0";
readonly BURST_COMPENSATION_DOWN_2_7: "BURST_COMPENSATION_DOWN_2_7";
readonly BURST_COMPENSATION_DOWN_2_3: "BURST_COMPENSATION_DOWN_2_3";
readonly BURST_COMPENSATION_DOWN_2_0: "BURST_COMPENSATION_DOWN_2_0";
readonly BURST_COMPENSATION_DOWN_1_7: "BURST_COMPENSATION_DOWN_1_7";
readonly BURST_COMPENSATION_DOWN_1_3: "BURST_COMPENSATION_DOWN_1_3";
readonly BURST_COMPENSATION_DOWN_1_0: "BURST_COMPENSATION_DOWN_1_0";
readonly BURST_COMPENSATION_DOWN_0_7: "BURST_COMPENSATION_DOWN_0_7";
readonly BURST_COMPENSATION_DOWN_0_3: "BURST_COMPENSATION_DOWN_0_3";
readonly BURST_COMPENSATION_0_0: "BURST_COMPENSATION_0_0";
readonly BURST_COMPENSATION_UP_0_3: "BURST_COMPENSATION_UP_0_3";
readonly BURST_COMPENSATION_UP_0_7: "BURST_COMPENSATION_UP_0_7";
readonly BURST_COMPENSATION_UP_1_0: "BURST_COMPENSATION_UP_1_0";
readonly BURST_COMPENSATION_UP_1_3: "BURST_COMPENSATION_UP_1_3";
readonly BURST_COMPENSATION_UP_1_7: "BURST_COMPENSATION_UP_1_7";
readonly BURST_COMPENSATION_UP_2_0: "BURST_COMPENSATION_UP_2_0";
readonly BURST_COMPENSATION_UP_2_3: "BURST_COMPENSATION_UP_2_3";
readonly BURST_COMPENSATION_UP_2_7: "BURST_COMPENSATION_UP_2_7";
readonly BURST_COMPENSATION_UP_3_0: "BURST_COMPENSATION_UP_3_0";
readonly BURST_COMPENSATION_UP_3_3: "BURST_COMPENSATION_UP_3_3";
readonly BURST_COMPENSATION_UP_3_7: "BURST_COMPENSATION_UP_3_7";
readonly BURST_COMPENSATION_UP_4_0: "BURST_COMPENSATION_UP_4_0";
readonly BURST_COMPENSATION_UP_4_3: "BURST_COMPENSATION_UP_4_3";
readonly BURST_COMPENSATION_UP_4_7: "BURST_COMPENSATION_UP_4_7";
readonly BURST_COMPENSATION_UP_5_0: "BURST_COMPENSATION_UP_5_0";
};
/** Type definition of BurstCompensationEnum */
export type BurstCompensationEnum = (typeof BurstCompensationEnum)[keyof typeof BurstCompensationEnum];
/**
* Maximum exposure time for burst shooting
* 0.5, 0.625, 0.76923076, 1, 1.3, 1.6, 2, 2.5, 3.2, 4, 5, 6, 8, 10, 13, 15, 20, 25, 30, 40, 50, 60
*/
export declare const BurstMaxExposureTimeEnum: {
readonly MAX_EXPOSURE_TIME_0_5: "MAX_EXPOSURE_TIME_0_5";
readonly MAX_EXPOSURE_TIME_0_625: "MAX_EXPOSURE_TIME_0_625";
readonly MAX_EXPOSURE_TIME_0_76923076: "MAX_EXPOSURE_TIME_0_76923076";
readonly MAX_EXPOSURE_TIME_1: "MAX_EXPOSURE_TIME_1";
readonly MAX_EXPOSURE_TIME_1_3: "MAX_EXPOSURE_TIME_1_3";
readonly MAX_EXPOSURE_TIME_1_6: "MAX_EXPOSURE_TIME_1_6";
readonly MAX_EXPOSURE_TIME_2: "MAX_EXPOSURE_TIME_2";
readonly MAX_EXPOSURE_TIME_2_5: "MAX_EXPOSURE_TIME_2_5";
readonly MAX_EXPOSURE_TIME_3_2: "MAX_EXPOSURE_TIME_3_2";
readonly MAX_EXPOSURE_TIME_4: "MAX_EXPOSURE_TIME_4";
readonly MAX_EXPOSURE_TIME_5: "MAX_EXPOSURE_TIME_5";
readonly MAX_EXPOSURE_TIME_6: "MAX_EXPOSURE_TIME_6";
readonly MAX_EXPOSURE_TIME_8: "MAX_EXPOSURE_TIME_8";
readonly MAX_EXPOSURE_TIME_10: "MAX_EXPOSURE_TIME_10";
readonly MAX_EXPOSURE_TIME_13: "MAX_EXPOSURE_TIME_13";
readonly MAX_EXPOSURE_TIME_15: "MAX_EXPOSURE_TIME_15";
readonly MAX_EXPOSURE_TIME_20: "MAX_EXPOSURE_TIME_20";
readonly MAX_EXPOSURE_TIME_25: "MAX_EXPOSURE_TIME_25";
readonly MAX_EXPOSURE_TIME_30: "MAX_EXPOSURE_TIME_30";
readonly MAX_EXPOSURE_TIME_40: "MAX_EXPOSURE_TIME_40";
readonly MAX_EXPOSURE_TIME_50: "MAX_EXPOSURE_TIME_50";
readonly MAX_EXPOSURE_TIME_60: "MAX_EXPOSURE_TIME_60";
};
/** Type definition of BurstMaxExposureTimeEnum */
export type BurstMaxExposureTimeEnum = (typeof BurstMaxExposureTimeEnum)[keyof typeof BurstMaxExposureTimeEnum];
/**
* Adjustment with ISO sensitivity for burst shooting
* 0: Do not adjust with ISO sensitivity, 1: Adjust with ISO sensitivity
*/
export declare const BurstEnableIsoControlEnum: {
readonly OFF: "OFF";
readonly ON: "ON";
};
/** Type definition of BurstCaptureNumEnum */
export type BurstEnableIsoControlEnum = (typeof BurstEnableIsoControlEnum)[keyof typeof BurstEnableIsoControlEnum];
/**
* Shooting order for burst shooting
* 0: '0' → '-' → '+', 1: '-' → '0' → '+'
*/
export declare const BurstOrderEnum: {
readonly BURST_BRACKET_ORDER_0: "BURST_BRACKET_ORDER_0";
readonly BURST_BRACKET_ORDER_1: "BURST_BRACKET_ORDER_1";
};
/** Type definition of BurstOrderEnum */
export type BurstOrderEnum = (typeof BurstOrderEnum)[keyof typeof BurstOrderEnum];
//# sourceMappingURL=option-burst-option.d.ts.map