the-world-engine
Version:
three.js based, unity like game engine for browser
56 lines (55 loc) • 1.69 kB
TypeScript
import { Component } from "../../hierarchy_object/Component";
import type { ReadonlyVector2 } from "../../math/ReadonlyVector2";
/**
* this component will translate gameObject's position to parallax effect relative to camera
*
* This effect allows 2D objects to move as if they were 3D.
*
* important: This component is only available for static objects. (Moving game objects does not guarantee normal operation)
*
*
* disallow multiple component
*/
export declare class ParallaxTranslater extends Component {
readonly disallowMultipleComponent: boolean;
private _offsetX;
private _offsetY;
private _initializeCenterFromPosition;
private readonly _center;
start(): void;
private readonly _tempVector3;
private readonly _tempVector2;
update(): void;
/**
* translate center offset x (default: 1.5)
*/
get offsetX(): number;
/**
* translate center offset x (default: 1.5)
*/
set offsetX(value: number);
/**
* translate center offset y (default: 1.5)
*/
get offsetY(): number;
/**
* translate center offset y (default: 1.5)
*/
set offsetY(value: number);
/**
* if this value is true, the center will be initialized from transform.localPosition (default: true)
*/
get initializeCenterFromPosition(): boolean;
/**
* if this value is true, the center will be initialized from transform.localPosition (default: true)
*/
set initializeCenterFromPosition(value: boolean);
/**
* center of parallax effect
*/
get center(): ReadonlyVector2;
/**
* center of parallax effect
*/
set center(value: ReadonlyVector2);
}