the-world-engine
Version:
three.js based, unity like game engine for browser
42 lines (41 loc) • 1.35 kB
TypeScript
import type { Shape } from "../../../../box2d.ts/build/index";
import type { ReadonlyVector2 } from "../../../math/ReadonlyVector2";
import { Collider2D } from "./Collider2D";
/**
* Collider for 2D physics representing an arbitrary set of connected edges (lines) defined by its vertices.
*/
export declare class EdgeCollider2D extends Collider2D {
private readonly _points;
private _edgeRadius;
private _debugDraw;
private _debugObject;
private _debugRenderer;
private updateDebugDraw;
onEnable(): void;
onDisable(): void;
protected createShapes(): Shape[];
/**
* Get the points defining multiple continuous edges. (default: [(-2, 0), (2, 0)])
*/
get points(): readonly ReadonlyVector2[];
/**
* Set the points defining multiple continuous edges. (default: [(-2, 0), (2, 0)])
*/
set points(value: readonly ReadonlyVector2[]);
/**
* Controls the radius of all edges created by the collider.
*/
get edgeRadius(): number;
/**
* Controls the radius of all edges created by the collider.
*/
set edgeRadius(value: number);
/**
* if true, the collider will be rendered (default: false)
*/
get debugDraw(): boolean;
/**
* if true, the collider will be rendered (default: false)
*/
set debugDraw(value: boolean);
}