the-world-engine
Version:
three.js based, unity like game engine for browser
15 lines (14 loc) • 508 B
TypeScript
import type { IEventContainer } from "../../collection/EventContainer";
export declare class PhysicsMaterial2D {
private readonly _onChangedEvent;
private _friction;
private _bounciness;
constructor(friction?: number, bounciness?: number);
get friction(): number;
set friction(value: number);
get bounciness(): number;
set bounciness(value: number);
get onChanged(): IEventContainer<() => void>;
copy(other: PhysicsMaterial2D): void;
clone(): PhysicsMaterial2D;
}