the-world-engine
Version:
three.js based, unity like game engine for browser
38 lines (37 loc) • 1.3 kB
TypeScript
import type { Euler, Vector3 } from "three/src/Three";
import type { ReadonlyEuler } from "./ReadonlyEuler";
import type { ReadonlyMatrix4 } from "./ReadonlyMatrix4";
import type { ReadonlyQuaternion } from "./ReadonlyQuaternion";
import type { ReadonlyVector3 } from "./ReadonlyVector3";
export type WritableEuler = {
/**
* @default 0
*/
x: number;
/**
* @default 0
*/
y: number;
/**
* @default 0
*/
z: number;
/**
* @default THREE.Euler.DefaultOrder
*/
order: string;
readonly isEuler: true;
_onChangeCallback: () => void;
set(x: number, y: number, z: number, order?: string): WritableEuler;
clone(): Euler;
copy(euler: ReadonlyEuler): WritableEuler;
setFromRotationMatrix(m: ReadonlyMatrix4, order?: string, update?: boolean): WritableEuler;
setFromQuaternion(q: ReadonlyQuaternion, order?: string, update?: boolean): WritableEuler;
setFromVector3(v: ReadonlyVector3, order?: string): WritableEuler;
reorder(newOrder: string): WritableEuler;
equals(euler: ReadonlyEuler): boolean;
fromArray(xyzo: any[]): WritableEuler;
toArray(array?: any[], offset?: number): any[];
toVector3(optionalResult?: Vector3): Vector3;
_onChange(callback: () => void): WritableEuler;
};