the-world-engine
Version:
three.js based, unity like game engine for browser
52 lines (51 loc) • 1.58 kB
TypeScript
import type { Quaternion } from "three/src/Three";
export type ReadonlyQuaternion = {
/**
* @default 0
*/
readonly x: number;
/**
* @default 0
*/
readonly y: number;
/**
* @default 0
*/
readonly z: number;
/**
* @default 1
*/
readonly w: number;
readonly isQuaternion: true;
/**
* Clones this quaternion.
*/
clone(): Quaternion;
angleTo(q: ReadonlyQuaternion): number;
dot(v: ReadonlyQuaternion): number;
lengthSq(): number;
/**
* Computes length of this quaternion.
*/
length(): number;
equals(v: ReadonlyQuaternion): boolean;
/**
* Returns an array [x, y, z, w], or copies x, y, z and w into the provided array.
* @param array (optional) array to store the quaternion to. If this is not provided, a new array will be created.
* @param offset (optional) optional offset into the array.
* @return The created or provided array.
*/
toArray(array?: number[], offset?: number): number[];
/**
* Copies x, y, z and w into the provided array-like.
* @param array array-like to store the quaternion to.
* @param offset (optional) optional offset into the array.
* @return The provided array-like.
*/
toArray(array: ArrayLike<number>, offset?: number): ArrayLike<number>;
/**
* This method defines the serialization result of Quaternion.
* @return The numerical elements of this quaternion in an array of format [x, y, z, w].
*/
toJSON(): [number, number, number, number];
};