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the-world-engine

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three.js based, unity like game engine for browser

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import { Scene as ThreeScene } from "three/src/Three"; import { Transform } from "./Transform"; export class Scene { me; constructor() { this.me = new ThreeScene; this.me.matrixAutoUpdate = false; } addChildFromBuilder(e) { const r = e.build(null); e.processEvent(); return r; } foreachChild(e) { const r = this.me.children; for (let t = 0, n = r.length; t < n; ++t) { const n = r[t]; if (n.userData instanceof Transform) { e(n.userData); } } } iterateChild(e) { const r = this.me.children; for (let t = 0, n = r.length; t < n; ++t) { const n = r[t]; if (n.userData instanceof Transform) { if (!e(n.userData)) break; } } } get children() { const e = []; const r = this.me.children; for (let t = 0, n = r.length; t < n; ++t) { const n = r[t]; if (n.userData instanceof Transform) { e.push(n.userData); } } return e; } unsafeGetThreeScene() { return this.me; } }