the-world-engine
Version:
three.js based, unity like game engine for browser
33 lines (32 loc) • 1.04 kB
TypeScript
import { Scene as ThreeScene } from "three/src/Three";
import type { GameObject } from "./GameObject";
import type { GameObjectBuilder } from "./GameObjectBuilder";
import { Transform } from "./Transform";
/**
* scene is a container for all game objects
* do not drive this class
*/
export declare class Scene {
private readonly _threeScene;
/**
* add gameObject to scene
* @param gameObjectBuilder
*/
addChildFromBuilder(gameObjectBuilder: GameObjectBuilder): GameObject;
/**
* foreach children transform
*
* you must not change length of children array while iterating
* @param callback
*/
foreachChild(callback: (transform: Transform) => void): void;
/**
* iterate children transfrom
*
* you must not change length of children array while iterating
* @param callback if return false, stop iteration
*/
iterateChild(callback: (transform: Transform) => boolean): void;
get children(): Transform[];
unsafeGetThreeScene(): ThreeScene;
}