the-world-engine
Version:
three.js based, unity like game engine for browser
27 lines (26 loc) • 994 B
TypeScript
import type { EngineGlobalObject } from "../EngineGlobalObject";
import type { Instantiater } from "../Instantiater";
import type { ReadonlyQuaternion } from "../math/ReadonlyQuaternion";
import type { ReadonlyVector3 } from "../math/ReadonlyVector3";
import { GameObjectBuilder } from "./GameObjectBuilder";
/**
* this class is used to define a prefab
* do not override constructor it's break the engine
*/
export declare abstract class Prefab {
private readonly _instantiater;
private readonly _gameObjectBuilder;
constructor(engineGlobalObject: EngineGlobalObject, name: string, localPosition?: ReadonlyVector3, localRotation?: ReadonlyQuaternion, localScale?: ReadonlyVector3);
/**
* make a builder for game object
*/
abstract make(): GameObjectBuilder;
/**
* get global engine object
*/
protected get instantiater(): Instantiater;
/**
* get game object builder
*/
protected get gameObjectBuilder(): GameObjectBuilder;
}