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the-world-engine

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three.js based, unity like game engine for browser

7 lines (6 loc) 587 B
import type { Component } from "./Component"; type ComponentMessages = "start" | "update" | "awake" | "onEnable" | "onDisable" | "onDestroy" | "onCollisionEnter2D" | "onCollisionStay2D" | "onCollisionExit2D" | "onTriggerEnter2D" | "onTriggerStay2D" | "onTriggerExit2D" | "onWorldMatrixUpdated"; type ComponentKeys = keyof Component | ComponentMessages; type InitializeDisallowedMembers = Exclude<ComponentKeys, "enabled" | "instanceId" | "initialized" | "exists">; export type InitializeComponent<T extends Component> = Pick<T, Exclude<keyof T, InitializeDisallowedMembers>>; export {};