the-world-engine
Version:
three.js based, unity like game engine for browser
22 lines (21 loc) • 1.08 kB
TypeScript
import type { Collision2D } from "../physics/2d/Collision2D";
import type { Collider2D } from "../script/physics2d/collider/Collider2D";
import type { Component } from "./Component";
export declare class GameObjectEventContainer {
private readonly _matrixUpdateComponents;
private readonly _collisionEnter2DComponentEvents;
private readonly _collisionStay2DComponentEvents;
private readonly _collisionExit2DComponentEvents;
private readonly _triggerEnter2DComponentEvents;
private readonly _triggerStay2DComponentEvents;
private readonly _triggerExit2DComponentEvents;
registerComponent(component: Component): void;
unregisterComponent(component: Component): void;
invokeOnWorldMatrixUpdated(): void;
invokeOnCollisionEnter2D(collision: Collision2D): void;
invokeOnCollisionStay2D(collision: Collision2D): void;
invokeOnCollisionExit2D(collision: Collision2D): void;
invokeOnTriggerEnter2D(other: Collider2D): void;
invokeOnTriggerStay2D(other: Collider2D): void;
invokeOnTriggerExit2D(other: Collider2D): void;
}