the-world-engine
Version:
three.js based, unity like game engine for browser
40 lines (39 loc) • 1.42 kB
TypeScript
import type { WebGLRendererLoader } from "../../render/WebGLRendererLoader";
import type { Renderer, WebGLRenderer } from "three/src/Three";
export type RenderSettingObject = {
useCss3DRenderer: boolean;
webGLRendererLoader?: typeof WebGLRendererLoader;
webGLRendererInitilizer?: () => WebGLRenderer | (readonly [Omit<Renderer, "domElement">, HTMLCanvasElement]);
};
export declare class RenderSetting {
private readonly _renderSettingObject;
constructor(renderSettingObject: RenderSettingObject);
static createDefaultObject(): RenderSettingObject;
/**
* if true, use css3d renderer. (default: true)
*
* @param value if true, use css3d renderer.
* @returns this
*/
useCss3DRenderer(value: boolean): this;
/**
* webgl renderer loader.
*
* for use webgl renderer, you need to inject webgl renderer loader.
* WebGLRendererLoader has dependency of WebGLRenderer.
*
* @param value webgl renderer loader
* @returns this
*/
webGLRendererLoader(value: typeof WebGLRendererLoader): this;
/**
* set webgl renderer. (default: undefined)
*
* you need to inject webgl renderer for use.
*
* @param value webgl renderer
* @returns this
*/
webGLRenderer(func: () => WebGLRenderer): this;
webGLRenderer(func: () => readonly [Omit<Renderer, "domElement">, HTMLCanvasElement]): this;
}