the-world-engine
Version:
three.js based, unity like game engine for browser
37 lines (36 loc) • 1.09 kB
TypeScript
import type { EngineGlobalObject } from "../EngineGlobalObject";
import type { Instantiater } from "../Instantiater";
import { SceneBuilder } from "./SceneBuilder";
import { GameSetting } from "./setting/GameSetting";
/**
* make game scene with interop object and scene builder
*/
export declare abstract class Bootstrapper<T = any> {
private readonly _instantiater;
private readonly _interopObject;
private readonly _sceneBuilder;
private readonly _gameSetting;
constructor(engineGlobalObject: EngineGlobalObject, interopObject?: T);
/**
* set game setting and make scene
*/
abstract run(): SceneBuilder;
/**
* get instantiater
*
* You can instantiate object through instantiater
*/
protected get instantiater(): Instantiater;
/**
* get interop object
*/
protected get interopObject(): T | null;
/**
* get scene builder
*/
protected get sceneBuilder(): SceneBuilder;
/**
* get game setting, this value will be frozen after run
*/
protected get setting(): GameSetting;
}