the-world-engine
Version:
three.js based, unity like game engine for browser
33 lines (32 loc) • 1.29 kB
TypeScript
import { GameObjectBuilder } from "./hierarchy_object/GameObjectBuilder";
import type { Prefab } from "./hierarchy_object/Prefab";
import type { PrefabConstructor } from "./hierarchy_object/PrefabConstructor";
import type { ReadonlyQuaternion } from "./math/ReadonlyQuaternion";
import type { ReadonlyVector3 } from "./math/ReadonlyVector3";
/**
* instantiate a game object
* do not drive this class
*/
export declare class Instantiater {
private readonly _engineGlobalObject;
private _instanceNextId;
private _eventInstanceNextId;
/**
* create a new GameObject with the given name by use builder
* @param name
* @param localPosition
* @param localRotation
* @param localScale
* @returns
*/
buildGameObject(name: string, localPosition?: ReadonlyVector3, localRotation?: ReadonlyQuaternion, localScale?: ReadonlyVector3): GameObjectBuilder;
/**
* create a new instance of Prefab with the given name by use builder
* @param name
* @param localPosition
* @param localRotation
* @param localScale
* @returns
*/
buildPrefab<T extends Prefab>(name: string, prefabCtor: PrefabConstructor<T>, localPosition?: ReadonlyVector3, localRotation?: ReadonlyQuaternion, localScale?: ReadonlyVector3): T;
}