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the-world-engine

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three.js based, unity like game engine for browser

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export const b2StretchingModel: any; export const b2BendingModel: any; export class b2RopeTuning { stretchingModel: any; bendingModel: any; damping: number; stretchStiffness: number; stretchHertz: number; stretchDamping: number; bendStiffness: number; bendHertz: number; bendDamping: number; isometric: boolean; fixedEffectiveMass: boolean; warmStart: boolean; Copy(other: any): b2RopeTuning; } export class b2RopeDef { position: b2Vec2; vertices: any[]; count: number; masses: any[]; gravity: b2Vec2; tuning: b2RopeTuning; } export class b2Rope { m_position: b2Vec2; m_count: number; m_stretchCount: number; m_bendCount: number; m_stretchConstraints: any[]; m_bendConstraints: any[]; m_bindPositions: any[]; m_ps: any[]; m_p0s: any[]; m_vs: any[]; m_invMasses: any[]; m_gravity: b2Vec2; m_tuning: b2RopeTuning; Create(def: any): void; SetTuning(tuning: any): void; Step(dt: any, iterations: any, position: any): void; Reset(position: any): void; Draw(draw: any): void; SolveStretch_PBD(): void; SolveStretch_XPBD(dt: any): void; SolveBend_PBD_Angle(): void; SolveBend_XPBD_Angle(dt: any): void; SolveBend_PBD_Distance(): void; SolveBend_PBD_Height(): void; SolveBend_PBD_Triangle(): void; ApplyBendForces(dt: any): void; } import { b2Vec2 } from "../common/b2_math.js";