the-world-engine
Version:
three.js based, unity like game engine for browser
65 lines (64 loc) • 1.82 kB
TypeScript
export const b2ParticleGroupFlag: any;
export class b2ParticleGroupDef {
flags: number;
groupFlags: number;
position: b2Vec2;
angle: number;
linearVelocity: b2Vec2;
angularVelocity: number;
color: b2Color;
strength: number;
shapeCount: number;
stride: number;
particleCount: number;
lifetime: number;
userData: any;
group: any;
}
export class b2ParticleGroup {
constructor(system: any);
m_firstIndex: number;
m_lastIndex: number;
m_groupFlags: number;
m_strength: number;
m_prev: any;
m_next: any;
m_timestamp: number;
m_mass: number;
m_inertia: number;
m_center: b2Vec2;
m_linearVelocity: b2Vec2;
m_angularVelocity: number;
m_transform: b2Transform;
m_userData: any;
m_system: any;
GetNext(): any;
GetParticleSystem(): any;
GetParticleCount(): number;
GetBufferIndex(): number;
ContainsParticle(index: any): boolean;
GetAllParticleFlags(): number;
GetGroupFlags(): number;
SetGroupFlags(flags: any): void;
GetMass(): number;
GetInertia(): number;
GetCenter(): b2Vec2;
GetLinearVelocity(): b2Vec2;
GetAngularVelocity(): number;
GetTransform(): b2Transform;
GetPosition(): b2Vec2;
GetAngle(): number;
GetLinearVelocityFromWorldPoint(worldPoint: any, out: any): any;
GetUserData(): any;
SetUserData(data: any): void;
ApplyForce(force: any): void;
ApplyLinearImpulse(impulse: any): void;
DestroyParticles(callDestructionListener: any): void;
UpdateStatistics(): void;
}
export namespace b2ParticleGroup {
const GetLinearVelocityFromWorldPoint_s_t0: b2Vec2;
}
import { b2Vec2 } from "../common/b2_math.js";
import { b2Color } from "../common/b2_draw.js";
import { b2Transform } from "../common/b2_math.js";