UNPKG

the-world-engine

Version:

three.js based, unity like game engine for browser

65 lines (64 loc) 1.82 kB
export const b2ParticleGroupFlag: any; export class b2ParticleGroupDef { flags: number; groupFlags: number; position: b2Vec2; angle: number; linearVelocity: b2Vec2; angularVelocity: number; color: b2Color; strength: number; shapeCount: number; stride: number; particleCount: number; lifetime: number; userData: any; group: any; } export class b2ParticleGroup { constructor(system: any); m_firstIndex: number; m_lastIndex: number; m_groupFlags: number; m_strength: number; m_prev: any; m_next: any; m_timestamp: number; m_mass: number; m_inertia: number; m_center: b2Vec2; m_linearVelocity: b2Vec2; m_angularVelocity: number; m_transform: b2Transform; m_userData: any; m_system: any; GetNext(): any; GetParticleSystem(): any; GetParticleCount(): number; GetBufferIndex(): number; ContainsParticle(index: any): boolean; GetAllParticleFlags(): number; GetGroupFlags(): number; SetGroupFlags(flags: any): void; GetMass(): number; GetInertia(): number; GetCenter(): b2Vec2; GetLinearVelocity(): b2Vec2; GetAngularVelocity(): number; GetTransform(): b2Transform; GetPosition(): b2Vec2; GetAngle(): number; GetLinearVelocityFromWorldPoint(worldPoint: any, out: any): any; GetUserData(): any; SetUserData(data: any): void; ApplyForce(force: any): void; ApplyLinearImpulse(impulse: any): void; DestroyParticles(callDestructionListener: any): void; UpdateStatistics(): void; } export namespace b2ParticleGroup { const GetLinearVelocityFromWorldPoint_s_t0: b2Vec2; } import { b2Vec2 } from "../common/b2_math.js"; import { b2Color } from "../common/b2_draw.js"; import { b2Transform } from "../common/b2_math.js";