the-world-engine
Version:
three.js based, unity like game engine for browser
68 lines (67 loc) • 2.1 kB
TypeScript
export class b2WeldJointDef extends b2JointDef {
constructor();
localAnchorA: b2Vec2;
localAnchorB: b2Vec2;
referenceAngle: number;
stiffness: number;
damping: number;
Initialize(bA: any, bB: any, anchor: any): void;
}
export class b2WeldJoint extends b2Joint {
constructor(def: any);
m_stiffness: any;
m_damping: any;
m_bias: number;
m_localAnchorA: b2Vec2;
m_localAnchorB: b2Vec2;
m_referenceAngle: any;
m_gamma: number;
m_impulse: b2Vec3;
m_indexA: number;
m_indexB: number;
m_rA: b2Vec2;
m_rB: b2Vec2;
m_localCenterA: b2Vec2;
m_localCenterB: b2Vec2;
m_invMassA: number;
m_invMassB: number;
m_invIA: number;
m_invIB: number;
m_mass: b2Mat33;
m_qA: b2Rot;
m_qB: b2Rot;
m_lalcA: b2Vec2;
m_lalcB: b2Vec2;
m_K: b2Mat33;
InitVelocityConstraints(data: any): void;
SolveVelocityConstraints(data: any): void;
SolvePositionConstraints(data: any): boolean;
GetAnchorA(out: any): any;
GetAnchorB(out: any): any;
GetReactionForce(inv_dt: any, out: any): any;
GetReactionTorque(inv_dt: any): number;
GetLocalAnchorA(): b2Vec2;
GetLocalAnchorB(): b2Vec2;
GetReferenceAngle(): any;
SetStiffness(stiffness: any): void;
GetStiffness(): any;
SetDamping(damping: any): void;
GetDamping(): any;
Dump(log: any): void;
}
export namespace b2WeldJoint {
const InitVelocityConstraints_s_P: b2Vec2;
const SolveVelocityConstraints_s_Cdot1: b2Vec2;
const SolveVelocityConstraints_s_impulse1: b2Vec2;
const SolveVelocityConstraints_s_impulse: b2Vec3;
const SolveVelocityConstraints_s_P: b2Vec2;
const SolvePositionConstraints_s_C1: b2Vec2;
const SolvePositionConstraints_s_P: b2Vec2;
const SolvePositionConstraints_s_impulse: b2Vec3;
}
import { b2JointDef } from "./b2_joint.js";
import { b2Vec2 } from "../common/b2_math.js";
import { b2Joint } from "./b2_joint.js";
import { b2Vec3 } from "../common/b2_math.js";
import { b2Mat33 } from "../common/b2_math.js";
import { b2Rot } from "../common/b2_math.js";