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the-world-engine

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three.js based, unity like game engine for browser

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export const b2_minPulleyLength: 2; export class b2PulleyJointDef extends b2JointDef { constructor(); groundAnchorA: b2Vec2; groundAnchorB: b2Vec2; localAnchorA: b2Vec2; localAnchorB: b2Vec2; lengthA: number; lengthB: number; ratio: number; Initialize(bA: any, bB: any, groundA: any, groundB: any, anchorA: any, anchorB: any, r: any): void; } export class b2PulleyJoint extends b2Joint { constructor(def: any); m_groundAnchorA: b2Vec2; m_groundAnchorB: b2Vec2; m_lengthA: any; m_lengthB: any; m_localAnchorA: b2Vec2; m_localAnchorB: b2Vec2; m_constant: any; m_ratio: any; m_impulse: number; m_indexA: number; m_indexB: number; m_uA: b2Vec2; m_uB: b2Vec2; m_rA: b2Vec2; m_rB: b2Vec2; m_localCenterA: b2Vec2; m_localCenterB: b2Vec2; m_invMassA: number; m_invMassB: number; m_invIA: number; m_invIB: number; m_mass: number; m_qA: b2Rot; m_qB: b2Rot; m_lalcA: b2Vec2; m_lalcB: b2Vec2; InitVelocityConstraints(data: any): void; SolveVelocityConstraints(data: any): void; SolvePositionConstraints(data: any): boolean; GetAnchorA(out: any): any; GetAnchorB(out: any): any; GetReactionForce(inv_dt: any, out: any): any; GetReactionTorque(inv_dt: any): number; GetGroundAnchorA(): b2Vec2; GetGroundAnchorB(): b2Vec2; GetLengthA(): any; GetLengthB(): any; GetRatio(): any; GetCurrentLengthA(): number; GetCurrentLengthB(): number; Dump(log: any): void; ShiftOrigin(newOrigin: any): void; } export namespace b2PulleyJoint { const InitVelocityConstraints_s_PA: b2Vec2; const InitVelocityConstraints_s_PB: b2Vec2; const SolveVelocityConstraints_s_vpA: b2Vec2; const SolveVelocityConstraints_s_vpB: b2Vec2; const SolveVelocityConstraints_s_PA: b2Vec2; const SolveVelocityConstraints_s_PB: b2Vec2; const SolvePositionConstraints_s_PA: b2Vec2; const SolvePositionConstraints_s_PB: b2Vec2; const GetCurrentLengthA_s_p: b2Vec2; const GetCurrentLengthB_s_p: b2Vec2; } import { b2JointDef } from "./b2_joint.js"; import { b2Vec2 } from "../common/b2_math.js"; import { b2Joint } from "./b2_joint.js"; import { b2Rot } from "../common/b2_math.js";