the-world-engine
Version:
three.js based, unity like game engine for browser
74 lines (73 loc) • 2.27 kB
TypeScript
export const b2_minPulleyLength: 2;
export class b2PulleyJointDef extends b2JointDef {
constructor();
groundAnchorA: b2Vec2;
groundAnchorB: b2Vec2;
localAnchorA: b2Vec2;
localAnchorB: b2Vec2;
lengthA: number;
lengthB: number;
ratio: number;
Initialize(bA: any, bB: any, groundA: any, groundB: any, anchorA: any, anchorB: any, r: any): void;
}
export class b2PulleyJoint extends b2Joint {
constructor(def: any);
m_groundAnchorA: b2Vec2;
m_groundAnchorB: b2Vec2;
m_lengthA: any;
m_lengthB: any;
m_localAnchorA: b2Vec2;
m_localAnchorB: b2Vec2;
m_constant: any;
m_ratio: any;
m_impulse: number;
m_indexA: number;
m_indexB: number;
m_uA: b2Vec2;
m_uB: b2Vec2;
m_rA: b2Vec2;
m_rB: b2Vec2;
m_localCenterA: b2Vec2;
m_localCenterB: b2Vec2;
m_invMassA: number;
m_invMassB: number;
m_invIA: number;
m_invIB: number;
m_mass: number;
m_qA: b2Rot;
m_qB: b2Rot;
m_lalcA: b2Vec2;
m_lalcB: b2Vec2;
InitVelocityConstraints(data: any): void;
SolveVelocityConstraints(data: any): void;
SolvePositionConstraints(data: any): boolean;
GetAnchorA(out: any): any;
GetAnchorB(out: any): any;
GetReactionForce(inv_dt: any, out: any): any;
GetReactionTorque(inv_dt: any): number;
GetGroundAnchorA(): b2Vec2;
GetGroundAnchorB(): b2Vec2;
GetLengthA(): any;
GetLengthB(): any;
GetRatio(): any;
GetCurrentLengthA(): number;
GetCurrentLengthB(): number;
Dump(log: any): void;
ShiftOrigin(newOrigin: any): void;
}
export namespace b2PulleyJoint {
const InitVelocityConstraints_s_PA: b2Vec2;
const InitVelocityConstraints_s_PB: b2Vec2;
const SolveVelocityConstraints_s_vpA: b2Vec2;
const SolveVelocityConstraints_s_vpB: b2Vec2;
const SolveVelocityConstraints_s_PA: b2Vec2;
const SolveVelocityConstraints_s_PB: b2Vec2;
const SolvePositionConstraints_s_PA: b2Vec2;
const SolvePositionConstraints_s_PB: b2Vec2;
const GetCurrentLengthA_s_p: b2Vec2;
const GetCurrentLengthB_s_p: b2Vec2;
}
import { b2JointDef } from "./b2_joint.js";
import { b2Vec2 } from "../common/b2_math.js";
import { b2Joint } from "./b2_joint.js";
import { b2Rot } from "../common/b2_math.js";